Paricle Effects
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Paricle Effects
I will work on the particle effects for the PPS HS07.
Particle Effects are based on 2D object, so they can be used in a high quantity for a natural look, when meshes are too complex for example for fire or smoke.
My goal is to make a variety of effects available, which can be specified by changing parameters. I also will have to find out a way to add a .particle-file without just copying it into ogre's own particle folder.
For more informations: Project Page
Particle Effects are based on 2D object, so they can be used in a high quantity for a natural look, when meshes are too complex for example for fire or smoke.
My goal is to make a variety of effects available, which can be specified by changing parameters. I also will have to find out a way to add a .particle-file without just copying it into ogre's own particle folder.
For more informations: Project Page
Hi sandra,
I've read your wiki-page and I like the idea with the parameters. I hope it's possible to implement them into our project. That would be a nice effect for several purposes. For example we could increase the amount of sparks with the amount of damage a projectile-hit caused or implement upgradeable weapons - every upgrade changes the color of the shot. I'm really looking forward to seeing some nice particle effects in the upcoming few weeks.
I've read your wiki-page and I like the idea with the parameters. I hope it's possible to implement them into our project. That would be a nice effect for several purposes. For example we could increase the amount of sparks with the amount of damage a projectile-hit caused or implement upgradeable weapons - every upgrade changes the color of the shot. I'm really looking forward to seeing some nice particle effects in the upcoming few weeks.
I've already tried to make the shooting of a weapon, an engine and some smoke for a damaged player. Wasn't too difficult so far, but i'm not sure how it's gonna look in the game itself then.
Before I go on creating effects, I think, I will try to realize a nice way to implement them and to find a way parameters can be used if there are any.
Till now I didn't see the necessity to create any texture or materials on my own, since ogre offers a nice choice of already existing things. So as long nobody complains I'll take the easy way there.
Before I go on creating effects, I think, I will try to realize a nice way to implement them and to find a way parameters can be used if there are any.
Till now I didn't see the necessity to create any texture or materials on my own, since ogre offers a nice choice of already existing things. So as long nobody complains I'll take the easy way there.
That sounds very promising. I think it's a good approach find a clean way to implement several effects with parameters.
In the end it would be nice if one could just say (simplified): Here fire
Or: engine here, pointing in this direction.
and similar stuff.
In the end it would be nice if one could just say (simplified): Here fire
Or: engine here, pointing in this direction.
and similar stuff.
"I'm Commander Shepard and this is my favorite forum on the internet."
Some good news (especially for me): Ogre offers functions for changing parameters, so no problem there.
I guess, I will try to create a function, which you can use without deciding about too much parameter. For example an engine can increase its power, so there will be a longer jet and perhaps brighter.
But I'm still wondering, is there any possibility to save the .particle files somewhere else than OgreSDK\media\particle? I read, that they are implemented as a resource or as a template, but I couldn't find a way to do that.
I guess, I will try to create a function, which you can use without deciding about too much parameter. For example an engine can increase its power, so there will be a longer jet and perhaps brighter.
But I'm still wondering, is there any possibility to save the .particle files somewhere else than OgreSDK\media\particle? I read, that they are implemented as a resource or as a template, but I couldn't find a way to do that.
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- Baron Vladimir Harkonnen
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Yes you can save the in another place...But I'm still wondering, is there any possibility to save the .particle files somewhere else than OgreSDK\media\particle? I read, that they are implemented as a resource or as a template, but I couldn't find a way to do that.
Move you files to a suited place, and add the path to bin/resources.cfg. It should be pretty much self-explanatory.
Unless x3n did some unclean hacking in the Windows part, on Linux it should work that way.
cheers
nico
BOFH Excuse #212: Of course is doesn't work. We've performed a software upgrade.
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