Search found 3 matches
- Thu Apr 30, 2015 11:43 am
- Forum: Developers' Journals
- Topic: #392 Scriptable Controller
- Replies: 4
- Views: 15593
Re: #392 Scriptable Controller
The issue you are describing is related to timing: The user is supposed to keep track of the event timing specifications within the lua code himself (unfortunately my attempts at automating this in the C++ code were not rewarding at all...). Thus, as long as you update the time correctly within your...
- Thu Apr 23, 2015 11:50 am
- Forum: Developers' Journals
- Topic: #392 Scriptable Controller
- Replies: 4
- Views: 15593
Re: #392 Scriptable Controller
As the controller script is written in Lua you have all the control goodies already at your disposal (if-else, loops, e.t.c.), there is no need for a dedicated C++ implementation.
- Thu Mar 26, 2015 2:28 pm
- Forum: Developers' Journals
- Topic: #392 Scriptable Controller
- Replies: 4
- Views: 15593
#392 Scriptable Controller
Hey guys, I'm currently tackling the scriptable controller ticket. As you may or may not be aware, currently there are only two commands available and adding new ones is a rather cryptic and difficult task. My aims thus are: - Add more standard commands - Improve the syntax to add costum commands - ...