Search found 3 matches

by abcdefg
Thu Apr 30, 2015 11:43 am
Forum: Developers' Journals
Topic: #392 Scriptable Controller
Replies: 4
Views: 15593

Re: #392 Scriptable Controller

The issue you are describing is related to timing: The user is supposed to keep track of the event timing specifications within the lua code himself (unfortunately my attempts at automating this in the C++ code were not rewarding at all...). Thus, as long as you update the time correctly within your...
by abcdefg
Thu Apr 23, 2015 11:50 am
Forum: Developers' Journals
Topic: #392 Scriptable Controller
Replies: 4
Views: 15593

Re: #392 Scriptable Controller

As the controller script is written in Lua you have all the control goodies already at your disposal (if-else, loops, e.t.c.), there is no need for a dedicated C++ implementation.
by abcdefg
Thu Mar 26, 2015 2:28 pm
Forum: Developers' Journals
Topic: #392 Scriptable Controller
Replies: 4
Views: 15593

#392 Scriptable Controller

Hey guys, I'm currently tackling the scriptable controller ticket. As you may or may not be aware, currently there are only two commands available and adding new ones is a rather cryptic and difficult task. My aims thus are: - Add more standard commands - Improve the syntax to add costum commands - ...