Search found 13 matches
- Thu Feb 01, 2007 2:23 pm
- Forum: Developers' Journals
- Topic: Vertical Scroller Mode
- Replies: 15
- Views: 20069
Well, I have to say that the way I implemented the vertical GUI-elements was quite ignorant. First I tried to make it possible for glgui_box to group GUI-elements with variable angles, but at the end I saw that it's just too much work for the time I still had. The main problem was, that the element2...
- Tue Jan 30, 2007 10:59 pm
- Forum: Bug Reports
- Topic: [solved] segfault when loading vertical scroller level
- Replies: 1
- Views: 2628
- Tue Jan 30, 2007 10:06 pm
- Forum: Bug Reports
- Topic: [solved] segfault when loading vertical scroller level
- Replies: 1
- Views: 2628
[solved] segfault when loading vertical scroller level
I get the following segfault when loading the level "mission I" (either directly from the menu or from the space station hangar): ======================================================= = time: Tue Jan 30 22:38:24 2007 ======================================================= Program received signal S...
- Tue Jan 30, 2007 10:04 pm
- Forum: Bug Reports
- Topic: [solved] gui- PNG's background not transparent
- Replies: 1
- Views: 2629
- Tue Jan 30, 2007 9:32 pm
- Forum: Developers' Journals
- Topic: Vertical Scroller Mode
- Replies: 15
- Views: 20069
- Mon Jan 29, 2007 6:33 pm
- Forum: Bug Reports
- Topic: [solved] gui- PNG's background not transparent
- Replies: 1
- Views: 2629
[solved] gui- PNG's background not transparent
Since I updated to the new playability branch, the gui's background pngs aren't transparent anymore. I tried to fall back to an older version to compare them, but of course this isn't possible anymore. (because the old playability branch has been deleted). I guess it has something to do with patrick...
- Tue Dec 12, 2006 7:18 pm
- Forum: Developers' Journals
- Topic: Vertical Scroller Mode
- Replies: 15
- Views: 20069
i implemented a normalised velocity calculation today and also included the engine- output value, brought from the chactersystem-group, into the calculations. (the travelspeed therefore can't be set externally anymore and it has to be changed through the reactor-output and engine- values) the moveme...
- Sun Dec 10, 2006 9:51 pm
- Forum: Gameplay
- Topic: !POLL!: Interface/Camera Perspective
- Replies: 15
- Views: 31986
Hi all. Thanks alot for all the good input. Sry for not replying, somehow the e-mail notification didn't work. @x3n: Thanks for this. I thought exactly about a solution like that. i'm going to try this out next week. I agree that orthogonal projection wouldn't make much sense, since we really want a...
- Fri Dec 08, 2006 5:19 pm
- Forum: Developers' Journals
- Topic: Vertical Scroller Mode
- Replies: 15
- Views: 20069
look at my poll in the gameplay- board for the issue mentioned above:
viewtopic.php?p=377#377
viewtopic.php?p=377#377
- Fri Dec 08, 2006 5:09 pm
- Forum: Gameplay
- Topic: !POLL!: Interface/Camera Perspective
- Replies: 15
- Views: 31986
!POLL!: Interface/Camera Perspective
Hlo fellas.. I'm about to make some basic decision and since it is quite crucial for the gameplay of Orxonox i found you should be able to participate in this decision. After implementing the camera perspective and movements of the ship (read more about it in my Developer's Journal ) it appeared tha...
- Thu Dec 07, 2006 12:23 pm
- Forum: Developers' Journals
- Topic: Vertical Scroller Mode
- Replies: 15
- Views: 20069
- Wed Dec 06, 2006 6:48 pm
- Forum: Developers' Journals
- Topic: Vertical Scroller Mode
- Replies: 15
- Views: 20069
Sry @ all that I didn't post here already, I was just thinking that it's not really worth it yet. But now I can say that I at least got something. Link to my Wiki Page: https://dev.orxonox.net/wiki/VerticalScroller Here are the goals I already reached until now: the playmode "horizontal", which mean...
- Wed Nov 22, 2006 9:16 pm
- Forum: Gameplay
- Topic: HUD and Mouse Control for cockpit manipulations
- Replies: 17
- Views: 34023