Search found 13 matches

by Michel
Thu Feb 01, 2007 2:23 pm
Forum: Developers' Journals
Topic: Vertical Scroller Mode
Replies: 15
Views: 19845

Well, I have to say that the way I implemented the vertical GUI-elements was quite ignorant. First I tried to make it possible for glgui_box to group GUI-elements with variable angles, but at the end I saw that it's just too much work for the time I still had. The main problem was, that the element2...
by Michel
Tue Jan 30, 2007 10:59 pm
Forum: Bug Reports
Topic: [solved] segfault when loading vertical scroller level
Replies: 1
Views: 2584

Solved.

My fault: I had a conflict, that I didn't see, in the level.
by Michel
Tue Jan 30, 2007 10:06 pm
Forum: Bug Reports
Topic: [solved] segfault when loading vertical scroller level
Replies: 1
Views: 2584

[solved] segfault when loading vertical scroller level

I get the following segfault when loading the level "mission I" (either directly from the menu or from the space station hangar): ======================================================= = time: Tue Jan 30 22:38:24 2007 ======================================================= Program received signal S...
by Michel
Tue Jan 30, 2007 10:04 pm
Forum: Bug Reports
Topic: [solved] gui- PNG's background not transparent
Replies: 1
Views: 2587

Solved.
by Michel
Tue Jan 30, 2007 9:32 pm
Forum: Developers' Journals
Topic: Vertical Scroller Mode
Replies: 15
Views: 19845

Questions?
Look at my freshly updated wiki. My work is now more or less documented there.
Enjoy ;-)
by Michel
Mon Jan 29, 2007 6:33 pm
Forum: Bug Reports
Topic: [solved] gui- PNG's background not transparent
Replies: 1
Views: 2587

[solved] gui- PNG's background not transparent

Since I updated to the new playability branch, the gui's background pngs aren't transparent anymore. I tried to fall back to an older version to compare them, but of course this isn't possible anymore. (because the old playability branch has been deleted). I guess it has something to do with patrick...
by Michel
Tue Dec 12, 2006 7:18 pm
Forum: Developers' Journals
Topic: Vertical Scroller Mode
Replies: 15
Views: 19845

i implemented a normalised velocity calculation today and also included the engine- output value, brought from the chactersystem-group, into the calculations. (the travelspeed therefore can't be set externally anymore and it has to be changed through the reactor-output and engine- values) the moveme...
by Michel
Sun Dec 10, 2006 9:51 pm
Forum: Gameplay
Topic: !POLL!: Interface/Camera Perspective
Replies: 15
Views: 30512

Hi all. Thanks alot for all the good input. Sry for not replying, somehow the e-mail notification didn't work. @x3n: Thanks for this. I thought exactly about a solution like that. i'm going to try this out next week. I agree that orthogonal projection wouldn't make much sense, since we really want a...
by Michel
Fri Dec 08, 2006 5:19 pm
Forum: Developers' Journals
Topic: Vertical Scroller Mode
Replies: 15
Views: 19845

look at my poll in the gameplay- board for the issue mentioned above:
viewtopic.php?p=377#377
by Michel
Fri Dec 08, 2006 5:09 pm
Forum: Gameplay
Topic: !POLL!: Interface/Camera Perspective
Replies: 15
Views: 30512

!POLL!: Interface/Camera Perspective

Hlo fellas.. I'm about to make some basic decision and since it is quite crucial for the gameplay of Orxonox i found you should be able to participate in this decision. After implementing the camera perspective and movements of the ship (read more about it in my Developer's Journal ) it appeared tha...
by Michel
Thu Dec 07, 2006 12:23 pm
Forum: Developers' Journals
Topic: Vertical Scroller Mode
Replies: 15
Views: 19845

thanks, your idea about hotpoints sounds cool and quite easy to implement. i'm will think about how i'm gonna implement that.

i will also post some screens here to illustrate what 's the problem with the perspective i mentioned above.
by Michel
Wed Dec 06, 2006 6:48 pm
Forum: Developers' Journals
Topic: Vertical Scroller Mode
Replies: 15
Views: 19845

Sry @ all that I didn't post here already, I was just thinking that it's not really worth it yet. But now I can say that I at least got something. Link to my Wiki Page: https://dev.orxonox.net/wiki/VerticalScroller Here are the goals I already reached until now: the playmode "horizontal", which mean...
by Michel
Wed Nov 22, 2006 9:16 pm
Forum: Gameplay
Topic: HUD and Mouse Control for cockpit manipulations
Replies: 17
Views: 32568

Hi all (Yes, I'm still @ tardis ;-) )

I read this topic with big interest, since it will most probably be my responsability to implement it, so thank you guys for doing some thinking in advance on this topic.