Search found 17 matches
- Mon Mar 05, 2007 4:11 pm
- Forum: News & Announcements
- Topic: Thinktank Meeting II
- Replies: 24
- Views: 37144
- Wed Jan 24, 2007 9:54 pm
- Forum: Content Creation
- Topic: Naming the Spacestation
- Replies: 6
- Views: 19102
- Mon Dec 18, 2006 11:29 am
- Forum: General Discussion
- Topic: Orxonox Ubuntu package available
- Replies: 13
- Views: 25233
I don't know which installation script you're thinking about. Ubuntu packages doesn't have any installation scripts. The packages just contains the directories and files where the things are installed to and a rule how to remove them. Anyway the sources aren't available on my repositorie jet. I will...
- Fri Dec 08, 2006 11:29 pm
- Forum: Gameplay
- Topic: Weapons for (L)users
- Replies: 11
- Views: 23288
- Thu Dec 07, 2006 11:12 pm
- Forum: Bug Reports
- Topic: Segfault - problem caused by the Shader::Uniform class
- Replies: 10
- Views: 8948
- Thu Dec 07, 2006 6:50 pm
- Forum: Bug Reports
- Topic: Segfault - problem caused by the Shader::Uniform class
- Replies: 10
- Views: 8948
First of all, thx for the work. The water level now starts and I can fly in it. But there's still another bug (see code). There isn't any lake in this level. It's actually the same bug as I had before just that the level worked. (WW)::static_model_data.cc:829:This model (/usr/share/orxonox-data//wor...
- Thu Dec 07, 2006 5:20 pm
- Forum: General Discussion
- Topic: Orxonox Ubuntu package available
- Replies: 13
- Views: 25233
- Thu Dec 07, 2006 5:03 pm
- Forum: Bug Reports
- Topic: Segfault - problem caused by the Shader::Uniform class
- Replies: 10
- Views: 8948
I have the same Problem and I know a lot of people who have that error too. With the fglrx driver it was no Problem to play all the levels of orxonox and I could also start it without any workaround or special parameters Then I changed to the radeon driver because I wanted to have a free driver. Sin...
- Thu Dec 07, 2006 10:35 am
- Forum: SVN, Wiki, Forum
- Topic: Future Forum Topics
- Replies: 7
- Views: 18483
- Thu Dec 07, 2006 10:32 am
- Forum: Gameplay
- Topic: Weapons for (L)users
- Replies: 11
- Views: 23288
If you fight against the Noxons, hows about an electric wapon, which destroys the organic cells. This could be something like a rocket or a big bullet which instead of explode create something like a lightning field which harms everything in a certain range. I'm thinking about something which not on...
- Thu Dec 07, 2006 10:13 am
- Forum: Developers' Journals
- Topic: NoxonShips
- Replies: 13
- Views: 9373
- Tue Dec 05, 2006 9:14 pm
- Forum: General Discussion
- Topic: Orxonox Ubuntu package available
- Replies: 13
- Views: 25233
Good news for all Ubuntu users: this evening I found some time to set up a repository for my packages. So you can install them directly over Synaptic or aptitude whatever you prefer. To get the files add following source to '/etc/apt/sources.list' : deb http://people.ee.ethz.ch/~psachs edgy games At...
- Mon Dec 04, 2006 11:03 pm
- Forum: General Discussion
- Topic: Orxonox Ubuntu package available
- Replies: 13
- Views: 25233
I just figured out that there are still some problems with my package: 1. because both package depends on each other you can't install them with doubleklick. You have to install it with dpkg -i (see instructions on my page). 2. While installing it throws some error message because of configuration s...
- Mon Dec 04, 2006 7:35 pm
- Forum: General Discussion
- Topic: Orxonox Ubuntu package available
- Replies: 13
- Views: 25233
Orxonox Ubuntu package available
To alway get the newest Orxonox Ubuntu packages add the following source to '/etc/apt/sources.list' : deb http://people.ee.ethz.ch/~psachs edgy games The Ubuntu packages are also available under http://people.ee.ethz.ch/~psachs/ Actual version: 0.3.6.2 (alpha) To start orxonox with an ati graphic ca...
- Sun Nov 26, 2006 9:24 pm
- Forum: Developers' Journals
- Topic: Artificial Intelligence
- Replies: 6
- Views: 4930
As far as I know Orxonox is an international project so you should maybe post your stuff in English and the Wiki should be in English too. Anyway, I studied your idea and it seems to be a good concept for the beginning. I'm not sure if I understand everything right: Do you think that the AI's should...