Search found 841 matches

by beni
Mon Jan 25, 2016 12:37 pm
Forum: Coding
Topic: How not to use casts [an ironical comment]
Replies: 2
Views: 19452

Re: How not to use casts [an ironical comment]

I'm currently looking more into modern C++ coding styles and I've got to say: Too many developers (not just random PPS students) write "C code with classes". You might want to call old style C++ "C code with classes" but in the days of C++11 we should definitely start looking into more safe and clev...
by beni
Mon Jan 25, 2016 12:24 pm
Forum: Content Creation
Topic: Glow effect
Replies: 4
Views: 72721

Re: Glow effect

Awesome. Now it looks like Orxonox was directed by JJ Abrams! :lol:
by beni
Thu Nov 12, 2015 10:31 am
Forum: Off Topic
Topic: Delta Time
Replies: 2
Views: 56440

Re: Delta Time

Oh, I didn't know our physics engine is capped :oops: Anyway, as long as it's constant it doesn't matter. Well, just as a follow up: Fallout4 has sold over 1.2 million times on Steam in the first 24 hours since its release (including pre-orders). So even though this is a fuck-up, it's not damaging t...
by beni
Tue Nov 10, 2015 3:03 pm
Forum: Off Topic
Topic: Delta Time
Replies: 2
Views: 56440

Delta Time

When you develop on Orxonox you might have noticed that when we move around things in our world, we do so by multiplying with some delta time. Of course when we apply forces from the physics engine it's a bit different, but in the end proper simulation has to be sure how much time has passed between...
by beni
Thu Oct 08, 2015 1:41 pm
Forum: Framework Development
Topic: What's new in core7?
Replies: 3
Views: 20802

Re: What's new in core7?

Awesome x3n. Thanks for the contribution and for explaining the changes so clearly. Even I understood what's going on :P I have the same question as muemart. We have modules, libraries and plugins and sometimes the distinction doesn't really make sense (also not when looking at the directory tree). ...
by beni
Mon Apr 27, 2015 4:33 pm
Forum: Developers' Journals
Topic: Orxonox mascot
Replies: 2
Views: 19201

Re: Orxonox mascot

Yeah, give Orxonox a face :).

Do you have a name for it yet?
by beni
Thu Apr 02, 2015 12:11 pm
Forum: Developers' Journals
Topic: MasterserverFS15
Replies: 2
Views: 18807

Re: MasterserverFS15

Hey there, sounds cool. We recently had a small meeting and discussed the network/multiplayer module and there is definitely some work there. Maybe you can ask Sandro (smerkli) for advice for more ideas about this topic!
by beni
Mon Mar 30, 2015 11:13 am
Forum: Developers' Journals
Topic: PPS-FS15: Add / redo / enhance Particle Effects
Replies: 3
Views: 59970

Re: PPS-FS15: Add / redo / enhance Particle Effects

Better graphics is always nice!

Cool tool. Seems to be perfect for this use. Too bad there doesn't seem to be a version that runs on Linux machines. I only found the code for the Ogre plugin, but not the editor itself.
by beni
Thu Mar 05, 2015 2:51 pm
Forum: Content Creation
Topic: Quick-Reload of a Level (for Editors)
Replies: 2
Views: 19250

Re: Quick-Reload of a Level (for Editors)

Awesome. Step by step, but easy solutions like these help a lot when we don't have an editor yet.
by beni
Sat Feb 14, 2015 6:20 pm
Forum: Framework Development
Topic: Improved xml error reporting
Replies: 6
Views: 23110

Re: Improved xml error reporting

That is amazing. The fact that buggy levels can't properly be debuged was already a running gag, not this is all a thing of the past. I'm sure this will boost our level creation a lot and also help to properly implement automatic level creation tools for certain parts of our levels.

Great work.
by beni
Thu Jan 22, 2015 11:47 am
Forum: News & Announcements
Topic: Think Tank 2015
Replies: 8
Views: 78121

Re: Think Tank 2015

During the last PPS Convention several students have mentioned difficulties and issues. Maybe we can address those: Lagging AI Code Complexity Blender integration Game Over conditions Also I think several things are being worked on in almost every PPS. Maybe we can look at how these things actually ...
by beni
Tue Jan 20, 2015 3:55 pm
Forum: News & Announcements
Topic: Think Tank 2015
Replies: 8
Views: 78121

Think Tank 2015

We just decided the date of the next official Orxonox Think Tank: Saturday, 7th February 2015 I really enjoyed the last think tank and developer meeting and I hope this year will be even better. More Details: Time: 15:00 Location: Supercomputing Systems AG, Technoparkstrasse 1, Trakt Edison, 5. Stoc...
by beni
Fri Jan 16, 2015 4:23 pm
Forum: Content Creation
Topic: Visualize Collision Shapes
Replies: 1
Views: 18035

Re: Visualize Collision Shapes

Wow, this is really cool :D
by beni
Mon Jan 12, 2015 9:24 am
Forum: SVN, Wiki, Forum
Topic: Forum has been moved to new server
Replies: 9
Views: 73246

Re: Forum has been moved to new server

Well, it's not easy to get your hands on plutonium, but now all is fine :)
by beni
Fri Jan 09, 2015 6:12 am
Forum: SVN, Wiki, Forum
Topic: Forum has been moved to new server
Replies: 9
Views: 73246

Re: Forum has been moved to new server

Since VSETH killed the last new server we didn't have a forum for a while. Now we have a new new server which is the same than the old new server, but without the gaping security holes. Anyway, here's the forum. We're going to move all of our Orxonox tools from the old to the new server in a while. ...