Search found 17 matches

by smerkli
Thu Feb 05, 2015 8:57 pm
Forum: News & Announcements
Topic: Think Tank 2015
Replies: 8
Views: 78308

Re: Think Tank 2015

Since I can't attend on Saturday due to craptastic planning on my side, I thought I would at least state my inputs on the topics mentioned above here as a contribution. Server: - SVN permissions and accounts: possibly LDAP or simply move with the old system since that worked so far. - Data easy to m...
by smerkli
Thu Apr 03, 2014 5:12 pm
Forum: SVN, Wiki, Forum
Topic: Moving SVN to the new server
Replies: 1
Views: 12932

Moving SVN to the new server

Hey, I'm planning the move of the SVN repository to the new server at orxonox2.vseth.ethz.ch. I plan on keeping this thread up to date with what I find out and plan to do so you guys can give me feedback. This first post is just a list of what I've found out so far: The SVN repository we're currentl...
by smerkli
Sun Oct 20, 2013 4:38 pm
Forum: General Development
Topic: Custom Input Devices: How does it all work?
Replies: 15
Views: 28569

Re: Custom Input Devices: How does it all work?

@ x3n: we wondered whether we can have a Singleton or something that simply sits around and does the calls into orxonox's input system instead of the OIS code. I imagine something like a singleton that's being ticked/polled every x milliseconds and then calls the InputState's mouseMoved function to ...
by smerkli
Tue May 14, 2013 11:40 am
Forum: General Development
Topic: Debugging using GDB: disabling mouse grabbing
Replies: 3
Views: 14285

Re: Debugging using GDB: disabling mouse grabbing

Hey, it looks like there is a developer mode, but I have not found any listeners to the developer mode setting yet - I could possibly add another in-game setting to disable mouse grab altogether or make it automatically be disabled when developer mode is turned on. Does that make sense?

-s
by smerkli
Tue May 07, 2013 1:51 pm
Forum: General Development
Topic: Debugging using GDB: disabling mouse grabbing
Replies: 3
Views: 14285

Debugging using GDB: disabling mouse grabbing

Hey, So far, when debugging Orxonox with GDB, the problem has been that when GDB runs into a Breakpoint, Orxonox cannot release the mouse. Me and fmauro figured out that one solution is to (for debugging purposes only) disable mouse grabbing fully by changing the InputManager::loadDevices() function...
by smerkli
Wed Nov 30, 2011 2:55 pm
Forum: News & Announcements
Topic: Masterserver online at www.orxonox.net
Replies: 2
Views: 14084

Masterserver online at www.orxonox.net

Finally, we can all play together online: The master server is now online at orxonox.net. To host a globally available game, one just has to select "internet" in the multiplayer menu and then host a server like one would do for LAN multiplayer. Basically, before, it was: :coding: ...and now it is: :...
by smerkli
Wed Nov 02, 2011 3:11 pm
Forum: Bug Reports
Topic: Signal handler not reacting correctly on Fedora
Replies: 3
Views: 15915

Re: Signal handler not reacting correctly on Fedora

- Make signal handler stop listening for signals as early as possible
- See if replacing usage of signal() with sigaction() fixes the problem
by smerkli
Wed Nov 02, 2011 2:08 pm
Forum: Bug Reports
Topic: Signal handler not reacting correctly on Fedora
Replies: 3
Views: 15915

Signal handler not reacting correctly on Fedora

[fmauro] found out that on Fedora 15, kernel 2.6.40.6 (64bit), if one quits the game after having launched a level, it hangs up and keeps calling its signal handler. (More specific output in the reply post by fmauro). I think the problem might be in SignalHandler.cc: http://www.orxonox.net/browser/c...
by smerkli
Wed Sep 28, 2011 1:19 pm
Forum: Off Topic
Topic: Welcome to the Orxonox PPS 2011
Replies: 2
Views: 13877

Welcome to the Orxonox PPS 2011

Hello and welcome to the PPS 2011! It is customary for the new students of the PPS to introduce themselves to the rest of the developer team. So please write something about yourself (Name, Interests, ...) in a reply in this topic so we can get to know each other a little. Greetings, Sandro 'smerkli...
by smerkli
Thu Mar 03, 2011 11:05 pm
Forum: Developers' Journals
Topic: Diary: Masterserver
Replies: 21
Views: 32776

Re: Diary: Masterserver

Yes, in fact that'd be great! Thanks.
by smerkli
Thu Mar 03, 2011 1:31 pm
Forum: Developers' Journals
Topic: Diary: Masterserver
Replies: 21
Views: 32776

Re: Diary: Masterserver

Scheusso,

You worked on the Masterserver branch recently, right?
How is the progress there? Was the branch already merged back into the mainline?

As the exams are over now, I'll have time again to continue working on the branch.

cheers
by smerkli
Wed Oct 27, 2010 2:30 pm
Forum: Developers' Journals
Topic: Diary: Masterserver
Replies: 21
Views: 32776

Re: Diary: Masterserver

I actually made a coarse protocol concept already, located here: http://www.orxonox.net/wiki/Masterserver I've now realized the master server part as a module with a singleton, some more fine-tuning will be required though. I'll be testing and debugging the networking primitives for next week and ch...
by smerkli
Wed Oct 20, 2010 9:12 pm
Forum: Developers' Journals
Topic: Diary: Masterserver
Replies: 21
Views: 32776

Re: Diary: Masterserver

I'll be focusing on the implementation of the networking and list for the next week or so anyway, so we've got plenty of time to think about the specifics of the packaging. No worries :D
by smerkli
Wed Oct 20, 2010 11:34 am
Forum: Developers' Journals
Topic: Diary: Masterserver
Replies: 21
Views: 32776

Re: Diary: Masterserver

Hey guys, I just started out implementing the main routine of the master server and asked myself where I was to put it in the Orxonox source code context. We thought about making it a module, but since it does hardly use any code belonging to the other parts of Orxonox, a standalone binary with its ...
by smerkli
Sun Oct 10, 2010 6:48 pm
Forum: Developers' Journals
Topic: Diary: Masterserver
Replies: 21
Views: 32776

Re: Diary: Masterserver

I'll go for ENet, then. I'll start out going over the details of the networking implementation next wednesday. I'll be back with questions, that's for sure :D I appreciate your help, guys. Thanks a lot. UPDATE: I've been poking around the internet for material about the ENet library, and found this:...