Search found 92 matches

by The Jo
Sun Feb 08, 2015 8:16 pm
Forum: News & Announcements
Topic: Think Tank 2015
Replies: 8
Views: 88301

Re: Think Tank 2015

Orxonox Thinktank 2015 - Protokoll Anwesend: Fabian, Felix, Maxim, Johannes, Martin, Benjamin G.,Beni Video: Orxonox Gameplay Compilation Vorstellungsrunde Demo der letzten Änderungen Aktive Diskussion Themenvorschläge: Spielqualität/ Experience verbessern AI: individuell pro Gametype Code Qualität...
by The Jo
Sat Dec 28, 2013 10:01 pm
Forum: General Discussion
Topic: Orxonox Movie
Replies: 7
Views: 77562

Re: Orxonox Movie

:) Cool. You showed a lot of features & levels. Makes me proud to be part of it.
by The Jo
Wed Dec 11, 2013 12:53 pm
Forum: News & Announcements
Topic: Orxonox Convention XVIII
Replies: 2
Views: 17493

Orxonox Convention XVIII

I proudly announce the upcoming presentation of the PPS projects: When: Friday, 20.12.2013 at 12.30 Where: ETZ J 91 You will see: - a modular model of a space-station from inside - an improved docking mechanism to enter the space station - a 3d radar - some new levels - a wiimote as new input device...
by The Jo
Tue Nov 26, 2013 11:15 am
Forum: SVN, Wiki, Forum
Topic: Forum has been moved to new server
Replies: 9
Views: 82327

Re: Forum has been moved to new server

:-) Looks good so far.
The website seems to be more responsive.
Though the smiley's have lost their sharpness.
by The Jo
Tue Oct 22, 2013 9:15 am
Forum: News & Announcements
Topic: Orxonox Think Tank and Developer Meeting
Replies: 7
Views: 21865

Re: Orxonox Think Tank and Developer Meeting

I can prepare something about:
a) "Report from the content front." What is currently prepared. And how I see how Orxonox should advance from the view of a level designer.

b) Some short Scifi-thoughts. Which approaches might enable access to space on a much broader perspective. (short)
by The Jo
Tue Oct 08, 2013 11:05 am
Forum: General Development
Topic: Custom Input Devices: How does it all work?
Replies: 15
Views: 33989

Re: Custom Input Devices: How does it all work?

About the general goal: Do you have an idea how to steer a spaceship with a wiimote as input device? The Problem is, that we use two input devices to steer a spaceship. The mouse to aim and select weapons (left click, right click and middle click) and a ton of keys on a keyboard. E.g. W to accelerat...
by The Jo
Wed Sep 18, 2013 4:09 pm
Forum: Help
Topic: Building Orxonox on Tardis - HS2013
Replies: 7
Views: 22441

Re: Building Orxonox on Tardis - HS2013

Sandro suceeded where I failed. See http://www.orxonox.net/changeset/9672

The work is not yet done, but we are on our way.
by The Jo
Thu Sep 05, 2013 9:37 am
Forum: Developers' Journals
Topic: core6
Replies: 6
Views: 19938

Re: core6

I am impressed. Good to see Orxonox improving.
I will update the presentation slides for the students and I will have to get used to the new framework before the students have their first questions.
by The Jo
Thu Sep 05, 2013 9:18 am
Forum: Help
Topic: Building Orxonox on Tardis - HS2013
Replies: 7
Views: 22441

Building Orxonox on Tardis - HS2013

I try to get Orxonox working on the new tardis machines. Cmake .. -- The C compiler identification is GNU 4.7.2 -- The CXX compiler identification is GNU 4.7.2 -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Detecting C compiler ABI info -- Det...
by The Jo
Tue Feb 19, 2013 4:31 pm
Forum: Off Topic
Topic: Welcome to the Orxonox P&S HS 13
Replies: 1
Views: 16816

Welcome to the Orxonox P&S HS 13

Hello and welcome to the P&S 2013!

It is customary for the new students of the PPS to introduce themselves to the rest of the developer team.

So please write something about yourself (Name, Interests, ...) in a reply in this topic so we can get to know each other a little.

Cheers,
Johannes
by The Jo
Sat Dec 15, 2012 8:25 am
Forum: News & Announcements
Topic: Orxonox Convention XVII
Replies: 5
Views: 20524

Re: Orxonox Convention XVII

:oops:

On the 17th of December. Sorry for that error. I'll correct it in the previous post.
by The Jo
Fri Dec 14, 2012 8:28 am
Forum: News & Announcements
Topic: Orxonox Convention XVII
Replies: 5
Views: 20524

Orxonox Convention XVII

Hi ! I'm proundly (and a little bit lately) announcing the 17th Orxonx Convention, taking place on December 17th at 12:30 in the ETZ E81 We will present some new spaceship models (medium and large size), racing bots, a hud aiming assistant, a turret, some new sound effetcs and new shaders. I'm looki...
by The Jo
Thu Nov 22, 2012 9:24 pm
Forum: Developers' Journals
Topic: Shaders
Replies: 1
Views: 17253

Shaders

I'm posting the latest discussion with David who is working on the "Shaders" Ticket. Habe dabei auch gemerkt, dass setDimensions (bei vergrössern) von Billboard dazu führt, dass das RenderSystem nicht mehr mit der richtigen BoundingBox für das Billboard arbeitet und somit das Billboard schon viel zu...
by The Jo
Thu Nov 08, 2012 8:45 pm
Forum: Bug Reports
Topic: CMake Error on Ubuntu 12.04
Replies: 22
Views: 76713

Re: CMake Error on Ubuntu 12.04

I asked a developer from the CEGUi project for hints how to tackle the bug. He Suggests to change the default xml-parser: I have been able to test this a little bit this morning, and was able to reproduce the issue easily with the TinyXML parser. Unfortunately I did not easily discover a cause for t...
by The Jo
Thu Oct 25, 2012 8:44 pm
Forum: Coding
Topic: Loading screen
Replies: 3
Views: 20012

Re: Loading screen