Search found 92 matches
- Sun Feb 08, 2015 8:16 pm
- Forum: News & Announcements
- Topic: Think Tank 2015
- Replies: 8
- Views: 88386
Re: Think Tank 2015
Orxonox Thinktank 2015 - Protokoll Anwesend: Fabian, Felix, Maxim, Johannes, Martin, Benjamin G.,Beni Video: Orxonox Gameplay Compilation Vorstellungsrunde Demo der letzten Änderungen Aktive Diskussion Themenvorschläge: Spielqualität/ Experience verbessern AI: individuell pro Gametype Code Qualität...
- Sat Dec 28, 2013 10:01 pm
- Forum: General Discussion
- Topic: Orxonox Movie
- Replies: 7
- Views: 77650
Re: Orxonox Movie
Cool. You showed a lot of features & levels. Makes me proud to be part of it.
- Wed Dec 11, 2013 12:53 pm
- Forum: News & Announcements
- Topic: Orxonox Convention XVIII
- Replies: 2
- Views: 17514
Orxonox Convention XVIII
I proudly announce the upcoming presentation of the PPS projects: When: Friday, 20.12.2013 at 12.30 Where: ETZ J 91 You will see: - a modular model of a space-station from inside - an improved docking mechanism to enter the space station - a 3d radar - some new levels - a wiimote as new input device...
- Tue Nov 26, 2013 11:15 am
- Forum: SVN, Wiki, Forum
- Topic: Forum has been moved to new server
- Replies: 9
- Views: 82379
Re: Forum has been moved to new server
Looks good so far.
The website seems to be more responsive.
Though the smiley's have lost their sharpness.
The website seems to be more responsive.
Though the smiley's have lost their sharpness.
- Tue Oct 22, 2013 9:15 am
- Forum: News & Announcements
- Topic: Orxonox Think Tank and Developer Meeting
- Replies: 7
- Views: 21893
Re: Orxonox Think Tank and Developer Meeting
I can prepare something about:
a) "Report from the content front." What is currently prepared. And how I see how Orxonox should advance from the view of a level designer.
b) Some short Scifi-thoughts. Which approaches might enable access to space on a much broader perspective. (short)
a) "Report from the content front." What is currently prepared. And how I see how Orxonox should advance from the view of a level designer.
b) Some short Scifi-thoughts. Which approaches might enable access to space on a much broader perspective. (short)
- Tue Oct 08, 2013 11:05 am
- Forum: General Development
- Topic: Custom Input Devices: How does it all work?
- Replies: 15
- Views: 34047
Re: Custom Input Devices: How does it all work?
About the general goal: Do you have an idea how to steer a spaceship with a wiimote as input device? The Problem is, that we use two input devices to steer a spaceship. The mouse to aim and select weapons (left click, right click and middle click) and a ton of keys on a keyboard. E.g. W to accelerat...
- Wed Sep 18, 2013 4:09 pm
- Forum: Help
- Topic: Building Orxonox on Tardis - HS2013
- Replies: 7
- Views: 22485
Re: Building Orxonox on Tardis - HS2013
Sandro suceeded where I failed. See http://www.orxonox.net/changeset/9672
The work is not yet done, but we are on our way.
The work is not yet done, but we are on our way.
- Thu Sep 05, 2013 9:37 am
- Forum: Developers' Journals
- Topic: core6
- Replies: 6
- Views: 19971
Re: core6
I am impressed. Good to see Orxonox improving.
I will update the presentation slides for the students and I will have to get used to the new framework before the students have their first questions.
I will update the presentation slides for the students and I will have to get used to the new framework before the students have their first questions.
- Thu Sep 05, 2013 9:18 am
- Forum: Help
- Topic: Building Orxonox on Tardis - HS2013
- Replies: 7
- Views: 22485
Building Orxonox on Tardis - HS2013
I try to get Orxonox working on the new tardis machines. Cmake .. -- The C compiler identification is GNU 4.7.2 -- The CXX compiler identification is GNU 4.7.2 -- Check for working C compiler: /usr/bin/gcc -- Check for working C compiler: /usr/bin/gcc -- works -- Detecting C compiler ABI info -- Det...
- Tue Feb 19, 2013 4:31 pm
- Forum: Off Topic
- Topic: Welcome to the Orxonox P&S HS 13
- Replies: 1
- Views: 16836
Welcome to the Orxonox P&S HS 13
Hello and welcome to the P&S 2013!
It is customary for the new students of the PPS to introduce themselves to the rest of the developer team.
So please write something about yourself (Name, Interests, ...) in a reply in this topic so we can get to know each other a little.
Cheers,
Johannes
It is customary for the new students of the PPS to introduce themselves to the rest of the developer team.
So please write something about yourself (Name, Interests, ...) in a reply in this topic so we can get to know each other a little.
Cheers,
Johannes
- Sat Dec 15, 2012 8:25 am
- Forum: News & Announcements
- Topic: Orxonox Convention XVII
- Replies: 5
- Views: 20560
Re: Orxonox Convention XVII
On the 17th of December. Sorry for that error. I'll correct it in the previous post.
- Fri Dec 14, 2012 8:28 am
- Forum: News & Announcements
- Topic: Orxonox Convention XVII
- Replies: 5
- Views: 20560
Orxonox Convention XVII
Hi ! I'm proundly (and a little bit lately) announcing the 17th Orxonx Convention, taking place on December 17th at 12:30 in the ETZ E81 We will present some new spaceship models (medium and large size), racing bots, a hud aiming assistant, a turret, some new sound effetcs and new shaders. I'm looki...
- Thu Nov 22, 2012 9:24 pm
- Forum: Developers' Journals
- Topic: Shaders
- Replies: 1
- Views: 17278
Shaders
I'm posting the latest discussion with David who is working on the "Shaders" Ticket. Habe dabei auch gemerkt, dass setDimensions (bei vergrössern) von Billboard dazu führt, dass das RenderSystem nicht mehr mit der richtigen BoundingBox für das Billboard arbeitet und somit das Billboard schon viel zu...
- Thu Nov 08, 2012 8:45 pm
- Forum: Bug Reports
- Topic: CMake Error on Ubuntu 12.04
- Replies: 22
- Views: 76817
Re: CMake Error on Ubuntu 12.04
I asked a developer from the CEGUi project for hints how to tackle the bug. He Suggests to change the default xml-parser: I have been able to test this a little bit this morning, and was able to reproduce the issue easily with the TinyXML parser. Unfortunately I did not easily discover a cause for t...
- Thu Oct 25, 2012 8:44 pm
- Forum: Coding
- Topic: Loading screen
- Replies: 3
- Views: 20032