Search found 36 matches

by tyderion
Thu Jun 03, 2010 9:18 pm
Forum: General Discussion
Topic: Congratulation Guys!
Replies: 15
Views: 41282

Re: Congratulation Guys!

great project!
bensch wrote: Would love to work on Orxonox again!!
can only second that!
by tyderion
Sun May 30, 2010 2:12 pm
Forum: Help
Topic: How to host a multiplayer game?
Replies: 9
Views: 19322

Re: How to host a multiplayer game?

I merged my little "documentation" I already did with your GameMode::isMaster()-additions....
by tyderion
Sun May 30, 2010 12:11 pm
Forum: Help
Topic: How to host a multiplayer game?
Replies: 9
Views: 19322

Re: How to host a multiplayer game?

I use the empty_level to try it out. If I try to connect to a server which has a camera (host, not dedicated) then I cannot spawn (mouseclick does nothing). As soon as I spawn with the serverplayer (which does work) the client gets a break (screenshot "this_fail") If I try to join a game with a play...
by tyderion
Sun May 30, 2010 11:37 am
Forum: Help
Topic: How to host a multiplayer game?
Replies: 9
Views: 19322

Re: How to host a multiplayer game?

ok now I can successfully join the game, but after the countdown reaches 0 and the client tries to spawn (server-player can spawn) I get the same error (at least, the debugging-part - "floating point support not loaded" ), there is an assertion fail in the server (screenshot attached).
by tyderion
Sun May 30, 2010 9:20 am
Forum: Help
Topic: How to host a multiplayer game?
Replies: 9
Views: 19322

Re: How to host a multiplayer game?

I guess this is a problem with the rocket... or something part of it... I can host a game with "server.bat" or "dedicated.bat". If I try to connect to this server (which kinda works) it gives me the error "Recieved bad class name" and then quits. If I try to debug (with visual studio) There is an er...
by tyderion
Sat May 29, 2010 4:08 pm
Forum: Help
Topic: How to host a multiplayer game?
Replies: 9
Views: 19322

How to host a multiplayer game?

Hi folks to better test the rocket (especially the collisions) I'd like to play an multiplayergame with at least two computers here at home (2 cameras = different views of the impact) but I don't know how to host a game. If I host one (empty level) there are no errors, but the second computer can't ...
by tyderion
Fri May 21, 2010 9:09 pm
Forum: Developers' Journals
Topic: Rocket-Ticket Questionthread (... haha)
Replies: 56
Views: 72010

Re: Rocket-Ticket Questionthread (... haha)

ok it was the same problem, now it works.
by tyderion
Fri May 21, 2010 4:28 pm
Forum: Developers' Journals
Topic: Rocket-Ticket Questionthread (... haha)
Replies: 56
Views: 72010

Re: Rocket-Ticket Questionthread (... haha)

It happens with or without rockets whenever a ship gets destroyed.
It was with both branches the same...

I will delete and redownload everything then rerun cmake, recompile and try again (with both branches) to be sure it's not a strange mistake here...
by tyderion
Fri May 21, 2010 2:08 pm
Forum: Developers' Journals
Topic: Rocket-Ticket Questionthread (... haha)
Replies: 56
Views: 72010

Re: Rocket-Ticket Questionthread (... haha)

Ok now it works (starts, loads the resources etc) thanks for making the rocket follow it's target. What bothers me now is that as soon as any spaceship (mine or that of a bot) gets destroyed I get the following error: Debug Assertion Failed! Expression: map/set iterator not incrementable (I used the...
by tyderion
Fri May 21, 2010 1:46 pm
Forum: Developers' Journals
Topic: Rocket-Ticket Questionthread (... haha)
Replies: 56
Views: 72010

Re: Rocket-Ticket Questionthread (... haha)

I think I did what you proposed here. trunk (original rocket branch folder) : rocket2 branch data_extern : data/trunk branch (as before) I did not move any folders, I created a new folder, downloaded the presentation3 branch and the data/trunk-branch, copied the dependencies and reconfigured the fil...
by tyderion
Fri May 21, 2010 11:25 am
Forum: Developers' Journals
Topic: Rocket-Ticket Questionthread (... haha)
Replies: 56
Views: 72010

Re: Rocket-Ticket Questionthread (... haha)

thanks a lot, looking at the differences now. sorry again will be there next monday as well as pizza evening ...?? [grillparty? pizza evening? I don't have a mail mentioning a pizza evening...] configured the editor to use spaces and switched svn branch. no those files were just for testing purposes...
by tyderion
Thu May 20, 2010 7:11 pm
Forum: Developers' Journals
Topic: Rocket-Ticket Questionthread (... haha)
Replies: 56
Views: 72010

Re: Rocket-Ticket Questionthread (... haha)

sorry, I was posting about the problems I have and the browser quit on me, afterwords I kinda procrastinated. I committed the momentary version but the problem is the same (I'll quickly describe it here). I try adjust the flying course of the rocket by using the function "get2DViewdirection" (as do ...
by tyderion
Sat May 15, 2010 4:13 pm
Forum: Developers' Journals
Topic: Rocket-Ticket Questionthread (... haha)
Replies: 56
Views: 72010

Re: Rocket-Ticket Questionthread (... haha)

Ok thanks a lot now it get's a target (even though now it is a WorldEntity*, doesn't matter) and tries to move to the position of the target (or the projected position).
This doesn't work as of now (I used the AI-moveToPosition-funciton) but the rocket just moves in circles :)
by tyderion
Sat May 15, 2010 12:57 pm
Forum: Developers' Journals
Topic: Rocket-Ticket Questionthread (... haha)
Replies: 56
Views: 72010

Re: Rocket-Ticket Questionthread (... haha)

Ok I will look at that. Right Now I'm trying to do a "setTarget(Pawn* target)" function (similar to the "setOwner(Pawn* owner)" function of the rocket). I have a WeakPtr<Pawn> target_ in the rocketcontroller and I try to assign the Pawn*target to this pointer: this->target_=target (in setOwner it is...
by tyderion
Sat May 15, 2010 12:19 pm
Forum: Developers' Journals
Topic: Rocket-Ticket Questionthread (... haha)
Replies: 56
Views: 72010

Re: Rocket-Ticket Questionthread (... haha)

ok I'll try it like this.
I also have to implement setTarget() or "setRocketTarget()" or something like this within the NewHumanController don't I ?
What is this target that I get with this "getTarget()" function you proposed?

and I'd say yes, this thread should be in the developper's journals...