Search found 9 matches
- Fri Jun 29, 2007 11:19 am
- Forum: Feature Requests
- Topic: Orxonox End-of-Semester Review
- Replies: 11
- Views: 23310
1. What should be a strategic long term goal of Orxonox? I think orxonox should actually become a game :) ATM its mainly a developers playground with cool graphics and sick game play possibilities. Therefore Orxonox should get balanced quests, so people who are not particularly interested in develop...
- Sat Jun 16, 2007 12:14 pm
- Forum: Bug Reports
- Topic: [Solved] BSP-Weapon kills BSP
- Replies: 4
- Views: 4261
[Solved] BSP-Weapon kills BSP
First of all: Yeah, the weapon is cool and the turret's death animation is even better^^ but sometimes I'm able to kill the BSP Model. After this the map isn't visible but still has collision. world_entities/creatures/fps_player.cc:367::FPSPLAYER FIRE 11 world_entities/weapons/bsp_weapon.cc:100::BSP...
- Fri Jun 08, 2007 8:42 pm
- Forum: Developers' Journals
- Topic: Moonstation
- Replies: 9
- Views: 21212
So... the moonstation is basically finished... I needed a lot more time for scripting than I thought^^ but it was worth it, because Silvan is now very happy that someone actually used his lua-stuff :P Watch the wiki for some pics and checkout the newest data trunk... ideas which can be realized in t...
- Tue May 15, 2007 2:17 pm
- Forum: Bug Reports
- Topic: [fixed] lua error
- Replies: 2
- Views: 3775
Ah I see... new triggers ... seems like I have to edit my luas... thx for the quick answer...
btw: https://dev.orxonox.net/wiki/PPS_TimeTableSS2007 I don't think we will see eachother on Thursday.
btw: https://dev.orxonox.net/wiki/PPS_TimeTableSS2007 I don't think we will see eachother on Thursday.
- Tue May 15, 2007 1:17 pm
- Forum: Bug Reports
- Topic: [fixed] lua error
- Replies: 2
- Views: 3775
[fixed] lua error
I can't load any lua :
Code: Select all
ERROR IN SCRIPT cutscene.lua : ...mes/orxonox/data/trunk/scripts/cutscene/cutscene.lua:2: attempt to call global `ScriptTrigger' (a nil value)
ERROR IN SCRIPT: Could not load file cutscene/cutscene.lua
- Sun Apr 29, 2007 6:12 pm
- Forum: Content Creation
- Topic: UCA symbols and markings
- Replies: 11
- Views: 22685
doneWe should put it on a big wall, so everyone can see it
https://dev.orxonox.net/attachment/wiki ... 070429.jpg
- Tue Apr 17, 2007 3:50 pm
- Forum: Developers' Journals
- Topic: Moonstation
- Replies: 9
- Views: 21212
I just added some more. My Idea till now is, that you have to go to the command bridge on the top of the station in order to open the gate to the hangar... sadly some parts of the station are broken, so you can't just use the stairs and have to take some detours. In general I want the player to chan...
- Fri Apr 13, 2007 6:13 pm
- Forum: Developers' Journals
- Topic: Moonstation
- Replies: 9
- Views: 21212
Moonstation
I just started building the moon station. I created some concept arts and even started building the station in radiant. I think, I have to reduce my curved-faces-usage, because it really takes a lot of time. :roll: go to https://dev.orxonox.net/wiki/MoonStation btw: Where can i get some old *.oxw fi...
- Thu Apr 05, 2007 5:22 pm
- Forum: Bug Reports
- Topic: mouse movement on dual-screen
- Replies: 1
- Views: 2736
mouse movement on dual-screen
I'm using two screens on my Ubuntu system. If I start Orxonox windowed it all works fine, but if I try looking around in a FPS map in fullscreen, I just can look about 90degree to the left and right and can't turn myself around by just moving the mouse. :( PS: second bug: I can't write a degree symb...