Search found 5 matches

by retolu
Tue Jun 05, 2007 9:59 am
Forum: SVN, Wiki, Forum
Topic: Forum Ranks
Replies: 11
Views: 21287

Sounds like some Noxonian book shelf, bought at IKEA. j
by retolu
Tue Jun 05, 2007 9:55 am
Forum: Developers' Journals
Topic: Moonstation (Hangar)
Replies: 18
Views: 13399

I just walked a few steps through it. This is amazing... great work!
by retolu
Fri Jun 01, 2007 9:14 am
Forum: Developers' Journals
Topic: ADM - Automatic defense mechanism
Replies: 2
Views: 3441

Visibility

I'm planning to implement a boolean isVisible, which should function by sending a ray towards the target, and return true, if the first object hit is the target, false otherwise. This is in my eyes absolutely necessary, otherwise the turret will shoot at a player, that is not even in the same room o...
by retolu
Thu May 24, 2007 1:56 pm
Forum: Developers' Journals
Topic: Moonstation (Hangar)
Replies: 18
Views: 13399

Looking forward to seeing more of your Hangar... I found something strange, when leaving the Yellow room with the Rotors. When you go towards the stairway and descend instead of going up, you see a open shaft, some fence that was over the shaft lying in front of it. Now continue running towards wall...
by retolu
Thu Apr 19, 2007 12:18 pm
Forum: Developers' Journals
Topic: ADM - Automatic defense mechanism
Replies: 2
Views: 3441

ADM - Automatic defense mechanism

I just started with the Ticket 210 , which is basically the implementation of the turret done by Sebastian. The turret is supposed to shoot at the player, who is walking through the moonstation. As I'm at the very beginning, I'm open for ideas, suggestions tips. Feel free to answer. see ADM (Project...