Search found 5 matches
- Tue Jun 05, 2007 9:59 am
- Forum: SVN, Wiki, Forum
- Topic: Forum Ranks
- Replies: 11
- Views: 21621
- Tue Jun 05, 2007 9:55 am
- Forum: Developers' Journals
- Topic: Moonstation (Hangar)
- Replies: 18
- Views: 13411
- Fri Jun 01, 2007 9:14 am
- Forum: Developers' Journals
- Topic: ADM - Automatic defense mechanism
- Replies: 2
- Views: 3445
Visibility
I'm planning to implement a boolean isVisible, which should function by sending a ray towards the target, and return true, if the first object hit is the target, false otherwise. This is in my eyes absolutely necessary, otherwise the turret will shoot at a player, that is not even in the same room o...
- Thu May 24, 2007 1:56 pm
- Forum: Developers' Journals
- Topic: Moonstation (Hangar)
- Replies: 18
- Views: 13411
Looking forward to seeing more of your Hangar... I found something strange, when leaving the Yellow room with the Rotors. When you go towards the stairway and descend instead of going up, you see a open shaft, some fence that was over the shaft lying in front of it. Now continue running towards wall...
- Thu Apr 19, 2007 12:18 pm
- Forum: Developers' Journals
- Topic: ADM - Automatic defense mechanism
- Replies: 2
- Views: 3445
ADM - Automatic defense mechanism
I just started with the Ticket 210 , which is basically the implementation of the turret done by Sebastian. The turret is supposed to shoot at the player, who is walking through the moonstation. As I'm at the very beginning, I'm open for ideas, suggestions tips. Feel free to answer. see ADM (Project...