Search found 292 matches

by greenman
Thu Nov 17, 2011 6:40 pm
Forum: Off Topic
Topic: Look into the past of the Orxonox PPS
Replies: 4
Views: 3240

Re: Look into the past of the Orxonox PPS

hehe nice ;)

thanks for the hint
by greenman
Mon Aug 08, 2011 7:25 am
Forum: Bug Reports
Topic: [solved] No Ogre Renderer
Replies: 4
Views: 4268

Re: No Ogre Renderer

if what x3n suggested doesn't help it might be neccessary to know which kind of graphics card (intel/nvidia/ati) you use and whether you use the opensource driver or a binary driver ?!

i guess 3d acceleration works on your system (check with glxinfo | grep render)?
by greenman
Tue Aug 02, 2011 9:27 am
Forum: General Development
Topic: Tutorial Level - Open for collaboration
Replies: 19
Views: 7855

Re: Tutorial Level - Open for collaboration

looks nice so far
however after destroying the boxes the tutorial doesn't continue, does it?

what did you intend to continue with afterwards?
by greenman
Thu Jul 07, 2011 8:20 pm
Forum: Bug Reports
Topic: [solved] Hud bug
Replies: 4
Views: 3244

Re: Hud bug

hm.. I'm not sure if i remember correctly (did some changes there once ago) but i thought that actually the radar should remain bound to the spaceship and not to the rocket, shouldn't it?
by greenman
Thu Jul 07, 2011 7:28 pm
Forum: Bug Reports
Topic: [solved] Hud bug
Replies: 4
Views: 3244

Re: Hud bug

do you mean the steerable rocket or the self-seeking rocket ?
by greenman
Wed Jul 06, 2011 8:20 am
Forum: Bug Reports
Topic: Menu Text
Replies: 14
Views: 5699

Re: Menu Text

maybe it helps if you post some log files: in ${build directory}/log/ the files cegui.log, (maybe) ogre.log and orxonox.log

could be that there is a hint for this problem somewhere hidden in one of these files ;)
by greenman
Mon Jun 13, 2011 7:38 pm
Forum: General Discussion
Topic: High performance compiler open-sourced
Replies: 3
Views: 3047

Re: High performance compiler open-sourced

hm... though ubuntu still recommends the 32bit version i'm always using the 64bit version of it. so this wouldn't be a problem for i guess 80% of the orxonox linux users. and we could still provide a gcc 32bit version of orxonox if ekopath's not available for 32bit. @clang: maybe we should compare t...
by greenman
Mon Jun 13, 2011 4:03 pm
Forum: General Discussion
Topic: High performance compiler open-sourced
Replies: 3
Views: 3047

High performance compiler open-sourced

Just stumbled over this article. It is about the open-source release of a previously proprietary and multiple kUSD (per license) expensive compiler suite. In some tasks it outperforms GCC by a factor of more than two or three (not sure if I remember this correctly, but at least two ^^). I think we s...
by greenman
Tue May 24, 2011 6:02 am
Forum: Framework Development
Topic: Orxonox Debian Packages
Replies: 4
Views: 3473

Re: Orxonox Debian Packages

nice, thanks a lot.

now we finally have to update our ubuntu packages (which i think are only available for 10.04 which is obviously more than a year old...) :)
by greenman
Wed May 18, 2011 3:01 pm
Forum: General Development
Topic: Developement: Quick Question, Quick Answer
Replies: 19
Views: 6929

Re: Developement: Quick Question, Quick Answer

i like the idea of this topic and i'm curious if it'll be used ...

i think in this use case fixed tags will be fine esp. if we might need some menu elements or sheets that know all/some tags and select/filter between them
by greenman
Tue May 17, 2011 2:59 pm
Forum: Framework Development
Topic: Precision Loss for very large positions in a level
Replies: 5
Views: 5908

Re: Precision Loss for very large positions in a level

hm, this sounds like a tough problem... x3n, what does ogre use internally for absolute position computation if not "normal" floats? i don't really understand why these internal floats should be any different than normal ones ?! why is it not possible to attach a world entity to a different scene, i...
by greenman
Sun May 15, 2011 12:39 pm
Forum: Framework Development
Topic: Some unusual profiling data
Replies: 2
Views: 3000

Re: Some unusual profiling data

what's on the x axxis for the first plots (plot 1, 3, 5)? tick time in ms ? (cause that wouldn't look reasonable for empty level 60ms without bots and 1.5ms with bots ?!)
by greenman
Thu May 12, 2011 7:07 pm
Forum: Developers' Journals
Topic: Enhancement of the XML connection
Replies: 39
Views: 16829

Re: Enhancement of the XML connection

wouldn't that be pre-processing too (e.g. the code for scale)?
or how do you differentiate post- and pre-processing? post and pre xmlport?
by greenman
Mon Mar 21, 2011 11:21 am
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 10658

Re: Orxonox color scheme

a quick view into /usr/share/icons lists the following resolutions:
- 8x8 ^^
- 16x16
- 20x20
- 22x22
- 24x24
- 32x32
- 48x48
- 64x64
- 72x72
- 96x96
- 128x128
- 256x256

However I guess that they're not all necessary ^^
Maybe Adi knows more about that.
by greenman
Mon Mar 07, 2011 10:50 am
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 16121

Re: Content repository

about the authors files: maybe i authors file per directory is a bit too much (especially if we will use more directories than before). maybe we should put the authors files one (i.e. {metal, rock, ...}) or even two (i.e. in {billboard,texture,...}) layer(s) up ?!