Search found 4 matches
- Tue Oct 30, 2007 12:12 pm
- Forum: Developers' Journals
- Topic: Paricle Effects
- Replies: 8
- Views: 20618
Some good news (especially for me): Ogre offers functions for changing parameters, so no problem there. I guess, I will try to create a function, which you can use without deciding about too much parameter. For example an engine can increase its power, so there will be a longer jet and perhaps brigh...
- Mon Oct 29, 2007 8:35 pm
- Forum: Developers' Journals
- Topic: Paricle Effects
- Replies: 8
- Views: 20618
I've already tried to make the shooting of a weapon, an engine and some smoke for a damaged player. Wasn't too difficult so far, but i'm not sure how it's gonna look in the game itself then. Before I go on creating effects, I think, I will try to realize a nice way to implement them and to find a wa...
- Sat Oct 27, 2007 4:51 pm
- Forum: Developers' Journals
- Topic: Paricle Effects
- Replies: 8
- Views: 20618
Paricle Effects
I will work on the particle effects for the PPS HS07. Particle Effects are based on 2D object, so they can be used in a high quantity for a natural look, when meshes are too complex for example for fire or smoke. My goal is to make a variety of effects available, which can be specified by changing p...
- Fri Oct 19, 2007 8:10 am
- Forum: General Development
- Topic: Codenames and version numbers
- Replies: 50
- Views: 67216
I would also propose something which is more or less about the same topic as the game itself. Stars would sound great, but a disadvantage would be that the stars aren't in any order. So my suggestions: -> Star's names, starting with A and followed by a star starting with the letter B and so on. I ho...