Search found 11 matches
- Wed Dec 12, 2007 3:17 pm
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 31390
Ok, ogrebullet is working and compiling and demos are also working on my laptop. But porting it to tardis will bring along some pretty nice cmake problems for sure (can't find ogre etc.) Also the developers of ogrebullet are nice enough to write no documentation at all and not even notes in the code...
- Wed Nov 28, 2007 1:13 pm
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 31390
Gna .... after my laptop crashed I lost a whole written post ... so ... different time same post again. So after getting really disappointed about ogreode / ode I was checking what else exists. Newton : Newton - Just binaries and then even not for all the different systems we are using. Bullet : Wik...
- Fri Nov 23, 2007 4:10 pm
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 31390
- Fri Nov 23, 2007 3:16 pm
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 31390
I know that time is ticking... It would be better to have something well working and also documented than just something that compiles but nobody knows how to use it... It's no use to rush something now and in the end somebody has to fix it. PS : And you know ... if I didn't do enough to get the poi...
- Wed Nov 21, 2007 10:04 am
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 31390
Good morning everybody Was working again to try make ogre ode working. Two new disadvantages appeared besides the support: - There exist no real tutorials: Tutorial never been done, just planned. - There exists no documentation: First of all, ODE's API is way far from being complete or up-to-date. S...
- Thu Nov 15, 2007 9:00 am
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 31390
Because on tardis systems it is quite pain in the ass to get something to work (request to ISG, try, doesn't work, run to ISG, still not working...), I now installed linux on my laptop. Minor achivements - ode compiles and installs (but in /usr/local/include , /usr/local/lib). - Created soft links i...
- Thu Nov 08, 2007 12:20 pm
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 31390
After that 'GAU' yesterday I also looked for more information and alternatives. - OgreODE is was last maintained on the 12th of january but not further developed. That explains why the last existing release was based on ogre 1.2.x Dagon and not on 1.4.x Eihort. Interesting that compiling on nico's l...
- Wed Nov 07, 2007 4:11 pm
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 31390
Ok, now im really at the end of my nerves... - Generating the make file is not working, because ogre is not where odeogre is looking for it (yes we tried for 4h relinking and so on ... no success). Maybe isg can solve the problem ... checking it out on nico's laptop generating make file is working ....
- Wed Nov 07, 2007 12:25 am
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 31390
- Tue Nov 06, 2007 6:24 pm
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 31390
I'm still fighting with some stupid basics ... The code version I have atm seems to be outdated. After running the shellscript configure stops with error Ogre 1.2.x not found, something like that which would be an old version In the forum the link "the latest SDK": "newest version HERE" is sending y...
- Mon Nov 05, 2007 10:33 am
- Forum: Developers' Journals
- Topic: [Physik Engine] Status
- Replies: 16
- Views: 31390
[Physik Engine] Status
So what about the physics During the last few weeks I was busy with another project: "solving the block stacking problem with an evolutionary algorithm". I was responsible for holding the presentation about the paper on the conference EA-2007 in Tours. we achieved to get the award for ' the best stu...