Search found 41 matches
- Sun Jan 17, 2010 2:39 pm
- Forum: SVN, Wiki, Forum
- Topic: related to mail spam
- Replies: 3
- Views: 15550
Re: related to mail spam
yes, constantly in a period of 2 hours.......
- Sun Jan 17, 2010 1:16 pm
- Forum: SVN, Wiki, Forum
- Topic: related to mail spam
- Replies: 3
- Views: 15550
related to mail spam
"Hello, The account owned by "rooreLype" has been deactivated or newly created, you should check the details of this user (if required) and handle it appropriately. Use this link to view the user's profile: memberlist.php?mode=viewprofile&u=254 Use this link to activate the account: ucp.php?mode=act...
- Sun Jan 18, 2009 3:54 pm
- Forum: Coding
- Topic: Question about CMake and Boost
- Replies: 34
- Views: 46348
- Sun Jan 18, 2009 1:28 am
- Forum: Coding
- Topic: Question about CMake and Boost
- Replies: 34
- Views: 46348
Thx 1337! Am I allowed to run "svn ci" for buildsystem2? I made some changes in several files to make it compile and created "ConfigMac.cmake" file. Anyway, every dylib seems to have different bugs, either more frameworks are needed, or paths to libs are not correct, e.g. sys/wait.h instead of wait....
- Fri Jan 16, 2009 2:51 am
- Forum: Coding
- Topic: Question about CMake and Boost
- Replies: 34
- Views: 46348
I found out that Cmake probably can use mac frameworks as libs directly, by adjusting some variables. Anyway, I accidently deleted some files from the orxonox folder. So I was forced to run svn up. Now it seems that the paths of FindFOO are not correct anymore? Can someone tell me whether the proble...
- Thu Jan 15, 2009 2:59 am
- Forum: Coding
- Topic: Question about CMake and Boost
- Replies: 34
- Views: 46348
- Wed Jan 14, 2009 12:12 pm
- Forum: Coding
- Topic: Question about CMake and Boost
- Replies: 34
- Views: 46348
I already found out that Mac can be detected as "APPLE". And a ConfigMac.cmake has also been created. Unlike Ogre on Linux and Windows, there is only an Ogre framework available, with a unix executable and headers in it. Thats why no lib can be found there. Anyway, after tons of tries, all prerequis...
- Wed Jan 14, 2009 12:05 am
- Forum: Coding
- Topic: Question about CMake and Boost
- Replies: 34
- Views: 46348
- Tue Jan 13, 2009 1:56 pm
- Forum: Coding
- Topic: Question about CMake and Boost
- Replies: 34
- Views: 46348
What exactly do you mean with "interface independant"? As a matter of fact you have to compile the boost libs first unless you got yourself the binaries, which is actually quite likely. I wanted to say "platform independent". I read this on the boost website, thats why I thought there is nothing to...
- Tue Jan 13, 2009 12:25 am
- Forum: Coding
- Topic: Question about CMake and Boost
- Replies: 34
- Views: 46348
@x3n I tried by setting the two libs explicitly using SET function, but it still doesnt work. Since boost ist totally interface independent and you dont have to compile it before running, that means, all boost folder should be the same, WHERE do you have these .dll files? I know that Boost_INCLUDE_D...
- Sun Jan 11, 2009 6:18 am
- Forum: Coding
- Topic: Question about CMake and Boost
- Replies: 34
- Views: 46348
Question about CMake and Boost
As I tried to integrate CMake for Mac, the following problem remains unsolved: I placed Boost Folder to MY_PATH, then added: SET(Boost_INCLUDE_DIR "MY_PATH/boost_1_33_1") to CMakeLists.txt Now although Cmake can find the include (well, it doesnt say anymore that boost was not found), but following e...
- Sun Mar 30, 2008 12:20 am
- Forum: Developers' Journals
- Topic: HUD
- Replies: 37
- Views: 53115
This hit indicator should not be a big problem. But I am still trying to show Strings on any element, but still without success. Anyway, I have to know few things to program the radar: - Is the whole space a 3D room? and how big is it? - Does every object have coordinates? in what kind of object are...
- Thu Mar 27, 2008 5:30 pm
- Forum: Developers' Journals
- Topic: HUD
- Replies: 37
- Views: 53115
The idea with flash can be done within a single function. I am just thinking how to make it cuter, because I cannot change the alpha value of the color yet. Colors are defined as a material now which cannot be changed. Color changing is now only possible, cause I defined several basic colors as mate...
- Thu Mar 27, 2008 1:03 am
- Forum: Developers' Journals
- Topic: HUD
- Replies: 37
- Views: 53115
A simple class Bar and an inherited class SmartBar have been done. The codes are ugly at several point of view, cause Bar is not an inherited class from Ogre::OverlayElement, but it has a public variable as OverlayElement and several functions to modify it. Bar* newBar; newBar = new Bar(0,0,100,10,B...
- Tue Mar 25, 2008 9:55 pm
- Forum: Developers' Journals
- Topic: HUD
- Replies: 37
- Views: 53115