Search found 72 matches

by BadElvis
Tue Jun 28, 2011 9:23 am
Forum: SVN, Wiki, Forum
Topic: Redesign of Orxonox website
Replies: 37
Views: 45751

Re: Redesign of Orxonox website

I also experienced some errors. After some time, I am being logged out automatically. I found this post, that describes a similar problem. It states, that PHP is one of the possible causes. In that case, we cannot run the tiki on a personal ee webspace because we cannot modify the php.ini, I think. ...
by BadElvis
Mon Jun 27, 2011 2:08 pm
Forum: SVN, Wiki, Forum
Topic: Redesign of Orxonox website
Replies: 37
Views: 45751

Re: Redesign of Orxonox website

Hi guys,

I saw that Tiki 7.0 has been declared stable now. So I tried again, same url: http://people.ee.ethz.ch/~felischu/tiki/, pw for admin is my surname again.

At a first glance it looks better. The menu is working and I had login problems only one time in the beginning.

Cheers!
by BadElvis
Fri Jun 17, 2011 10:04 am
Forum: Off Topic
Topic: Creative ways to find software bugs
Replies: 7
Views: 12318

Re: Creative ways to find software bugs

Cool story, I tought of pcb errors because, once did a similar thing. Only I was too impatient so I broke the board apart...

In my case however, it was a soldering problem, not software :). Btw, when will you be back in CH?

Cheers!
by BadElvis
Mon May 30, 2011 6:51 am
Forum: SVN, Wiki, Forum
Topic: Redesign of Orxonox website
Replies: 37
Views: 45751

Re: Redesign of Orxonox website

Hey, X3n, the problems we encountered with logging in were gone when I tried at home. Unfortunately, the menu is now broken. I might check the bug reports and see if that is a known issue of the beta version. More soon...
by BadElvis
Fri May 27, 2011 7:59 am
Forum: SVN, Wiki, Forum
Topic: Redesign of Orxonox website
Replies: 37
Views: 45751

Re: Redesign of Orxonox website

Yesterday I was toying arounf a bit with TikiWiki. It seems to be developed very actively. The developers themselves use TikiWiki as a project management platform to develop TikiWiki (though I wonder with what they developed TikiWiki 1.0...). First, I tried the TikiWiki 7 beta version. The install w...
by BadElvis
Thu May 05, 2011 12:55 pm
Forum: General Development
Topic: Conceptships as Inspiration
Replies: 0
Views: 21415

Conceptships as Inspiration

For any developer looking for inspiration, this is the perfect site:

http://conceptships.blogspot.com/

Cheers, BadElvis
by BadElvis
Thu Mar 24, 2011 3:06 pm
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 30886

Re: Orxonox color scheme

I have cast the colors into a GIMP palette. The primary colors have black to the left and to the right.

This is the file that goes to .gimp-???/palettes:

http://svn.orxonox.net/game/data/conten ... rxonox.gpl
by BadElvis
Thu Mar 17, 2011 1:47 pm
Forum: Developers' Journals
Topic: Enhancement of the XML connection
Replies: 39
Views: 39673

Re: Enhancement of the XML connection

hey there, i am very impressed by what the new xml engine will be able to do. the level editor itself is a important step, i think, because it links the the programmer's work with the content designer's work. i recently had a couple of thoughts on how this could be done. one key concept would surely...
by BadElvis
Thu Mar 10, 2011 2:55 pm
Forum: Off Topic
Topic: Welcome to the Orxonox PPS FS11
Replies: 15
Views: 19491

Re: Welcome to the Orxonox PPS FS11

Hi guys! I admit not having updated my wiki page for a while... still, here it is: http://www.orxonox.net/wiki/FelixSchulthess

Looking forward to a productive semester, Bad Elvis
by BadElvis
Thu Mar 10, 2011 2:26 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 44412

Re: Content repository

Why not make it a small XML file while we are at it. It is simple as well and still human readable:

Code: Select all

<info>
<name>whatever</name>
<author>John Doe</author>
<dependency>d1</dependency>
<dependency>d2</dependency>
<dependency>d3</dependency>
</info>
by BadElvis
Thu Mar 03, 2011 1:21 pm
Forum: General Development
Topic: Accurate Atmospheric Scattering
Replies: 4
Views: 12164

Re: Accurate Atmospheric Scattering

Yes, Blender has a game engine. It has the advantage that you can skip the conversion process with all its complications and directly use the models you just made in your game.
by BadElvis
Tue Mar 01, 2011 7:16 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 44412

Re: Content repository

Hi guys, I also think that all changes that reduce platform independence are not desirable. Therefore, symbolic links now seem like a bad idea to me (although I liked it at first). My intent is to reduce the amount of textures (and media) we need in general: Reuse generic textures, low poly models, ...
by BadElvis
Thu Nov 11, 2010 11:05 am
Forum: Content Creation
Topic: Orxonox color scheme
Replies: 33
Views: 30886

Re: Color schemes

Lavender and Citron FTW!

I like them and I think the webpage and forum would also look nice. And anyway, keep in mind that it is only a color scheme. It does not mean, that every thing must be designed using these two colors.
by BadElvis
Wed Nov 10, 2010 3:59 pm
Forum: Content Creation
Topic: WIP-Thread
Replies: 22
Views: 22803

Re: WIP-Thread

Another ship with large thrusters. If I change the cockpit into a large bridge it looks like a giant transporter.

Best, Bad Elvis
by BadElvis
Thu Nov 04, 2010 12:24 pm
Forum: Content Creation
Topic: WIP-Thread
Replies: 22
Views: 22803

Re: WIP-Thread

I did not think about the thrust technology. My intent was to go over my old pirate ship and I indeed thought of the hover back then. The model you see has 55k faces. I will soon post about the face count and Blender modifiers to decimate faces. Oh yes, and I designed the hover parts in a way that t...