Search found 3 matches

by Atok
Tue Apr 12, 2011 5:00 pm
Forum: Developers' Journals
Topic: Environment ticket - a nebulous concern
Replies: 7
Views: 18830

Re: Environment ticket - a nebulous concern

Thx for the compliment! :beerchug: in which language do you write the shader program? Main language is Cg (C for graphics). The "wrapping format" for defining gui-variables, techniques, passes and rendertargets is CgFX. It is supported by Autodesk Maya or Nvidia FX Composer, a popular free shader ID...
by Atok
Sun Apr 10, 2011 4:28 pm
Forum: Developers' Journals
Topic: Environment ticket - a nebulous concern
Replies: 7
Views: 18830

Environment ticket - a nebulous concern

My goal in this semster's pps is to implement nice godray (light ray scattering) and nebula effects in orxonox. The main difficulties are programming the shaders itself and their interface, to have a fluid and novel game experience. You can find all my notes and steps on my wikipage . Don't hesitate...
by Atok
Thu Mar 10, 2011 7:03 pm
Forum: Off Topic
Topic: Welcome to the Orxonox PPS FS11
Replies: 15
Views: 29034

Re: Welcome to the Orxonox PPS FS11

Hey folks,
My name is Markus Wegmann, alias Atok, Atokz, or Atokulus. I'm a FS11-PPS participant. Further information on my wiki-page.