Search found 3 matches
- Tue Apr 12, 2011 5:00 pm
- Forum: Developers' Journals
- Topic: Environment ticket - a nebulous concern
- Replies: 7
- Views: 19705
Re: Environment ticket - a nebulous concern
Thx for the compliment! :beerchug: in which language do you write the shader program? Main language is Cg (C for graphics). The "wrapping format" for defining gui-variables, techniques, passes and rendertargets is CgFX. It is supported by Autodesk Maya or Nvidia FX Composer, a popular free shader ID...
- Sun Apr 10, 2011 4:28 pm
- Forum: Developers' Journals
- Topic: Environment ticket - a nebulous concern
- Replies: 7
- Views: 19705
Environment ticket - a nebulous concern
My goal in this semster's pps is to implement nice godray (light ray scattering) and nebula effects in orxonox. The main difficulties are programming the shaders itself and their interface, to have a fluid and novel game experience. You can find all my notes and steps on my wikipage . Don't hesitate...
- Thu Mar 10, 2011 7:03 pm
- Forum: Off Topic
- Topic: Welcome to the Orxonox PPS FS11
- Replies: 15
- Views: 30220
Re: Welcome to the Orxonox PPS FS11
Hey folks,
My name is Markus Wegmann, alias Atok, Atokz, or Atokulus. I'm a FS11-PPS participant. Further information on my wiki-page.
My name is Markus Wegmann, alias Atok, Atokz, or Atokulus. I'm a FS11-PPS participant. Further information on my wiki-page.