The change is in trunk and it compiles without a hitch. (I have not run it yet as I haven't been on a tardis machine last week)
Give it a shot on Windows if you want.
Cheers
Search found 6 matches
- Tue Apr 02, 2013 10:55 am
- Forum: Bug Reports
- Topic: Runtime exception with CeGUI 0.7.5-8
- Replies: 7
- Views: 18942
- Tue Mar 19, 2013 8:41 pm
- Forum: Bug Reports
- Topic: Runtime exception with CeGUI 0.7.5-8
- Replies: 7
- Views: 18942
Re: Runtime exception with CeGUI 0.7.5-8
I can certainly try. Although I have yet to build it for windows.
I'll have a go at it next week and will let you know how it goes.
I'll have a go at it next week and will let you know how it goes.
- Tue Mar 19, 2013 4:53 pm
- Forum: Bug Reports
- Topic: Runtime exception with CeGUI 0.7.5-8
- Replies: 7
- Views: 18942
Re: Runtime exception with CeGUI 0.7.5-8
Looks like I found a fix. The problem was with CEGUI changing its default parser from Expat/Xerces to TinyXML. But the new version in Debian/Ubuntu still comes with all Parsers Compiled. It only took one line, setting the new XML Parser back to Expat right after the Singleton is created. GUIManager....
- Tue Mar 12, 2013 11:39 am
- Forum: Bug Reports
- Topic: Runtime exception with CeGUI 0.7.5-8
- Replies: 7
- Views: 18942
Runtime exception with CeGUI 0.7.5-8
Compiling with this newer version of CeGUI works fine, but the game crashes upon start with the following in stdout: Info: Creating render window... Info: Ogre config file has changed, but no level was started since then. Displaying config dialogue again to verify the changes. Info: Initializing all...
- Wed Nov 02, 2011 2:26 pm
- Forum: Bug Reports
- Topic: Signal handler not reacting correctly on Fedora
- Replies: 3
- Views: 15989
Re: Signal handler not reacting correctly on Fedora
The error only occurs if the game is quit from a loaded level or after returning to the Main Menu. I'll attach the logs. Steps to reproduce: - Start game - Select random level - Quit game from in-game menu Resulting error: - orxonox repeatedly prints "Received Signal: SIGABRT" to stdout and orxonox....
- Sun Oct 02, 2011 6:51 pm
- Forum: Off Topic
- Topic: Welcome to the Orxonox PPS 2011
- Replies: 2
- Views: 13925
Re: Welcome to the Orxonox PPS 2011
Hi all! My name is Mauro Frischherz and I'm from Langenthal BE. Interests are mainly game development, 3D-modeling and music making. I've had extensive contact with C++ on which I've also tried myself at making 3D-Games mainly with the aid of books about DirectX8/9. Sadly these efforts remained frui...