Search found 95 matches

by Mozork
Fri Sep 07, 2012 12:06 pm
Forum: Bug Reports
Topic: CMake Error on Ubuntu 12.04
Replies: 22
Views: 29521

Re: CMake Error on Ubuntu 12.04

You have to also get packages libtolua-dev and libtolua++5.1-dev from the repos.
by Mozork
Mon Jul 09, 2012 9:48 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 44356

Re: Content repository

Sepia1D.png is used in the OldMovie shader. I guess they both could be removed.
by Mozork
Tue Jul 03, 2012 9:46 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 44356

Re: Content repository

I started working on the content repository aka. pool again. As I went through the AUTHORS files is see that there are still some files that have no authorship or where I was unsure of the author, I will list them here as I come across them. images/effects/Sepia1D.png Fabian Landau? images/overlay/c...
by Mozork
Sun Jun 10, 2012 9:35 am
Forum: Bug Reports
Topic: CMake Error on Ubuntu 12.04
Replies: 22
Views: 29521

Re: CMake Error on Ubuntu 12.04

I ran a backtrace, it is the same thing that Jo already showed ( http://pastebin.com/n7pX95P9 ). Interestingly the problem occurs when trying to run InitializeGUI.lua (before that LuaSateInit.lua and Tools.lua are run without any problems). It seems to me that the tolua part that deals with orxonox ...
by Mozork
Sat Jun 09, 2012 8:52 am
Forum: Bug Reports
Topic: CMake Error on Ubuntu 12.04
Replies: 22
Views: 29521

Re: CMake Error on Ubuntu 12.04

Actually 12.04 is precise not oneiric I got it to build as well, by installing packages libtolua-dev and libtolua++5.1-dev However it crashes at start. No crashlog is generated. My CMakeCache.txt file: http://pastebin.com/yNJ0XaDB //Path to a file. LUA5.1_INCLUDE_DIR:PATH=/usr/include/lua5.1 //Path ...
by Mozork
Sat Apr 28, 2012 12:16 pm
Forum: Content Creation
Topic: Music & Sound Effects: Metal Theme & more
Replies: 22
Views: 22675

Re: Music & Sound Effects: Metal Theme & more

Another option would be to consider a track consiting of an intro part that crosses seamlessly into a loopable part. We would just need an "augmented" version of a music track that consits of 2 instead of one sound files.
by Mozork
Thu Apr 05, 2012 7:07 am
Forum: Content Creation
Topic: Music & Sound Effects: Metal Theme & more
Replies: 22
Views: 22675

Re: Music & Sound Effects: Metal Theme & more

Still like it! The name is somehow quite fitting.
I would like it if the drums were a little louder ,or maybe progressively louder.

I guess it would be a good idea to make the individual tracks loopable, because they will be looped in the game.
by Mozork
Wed Apr 04, 2012 1:01 pm
Forum: Content Creation
Topic: Music & Sound Effects: Metal Theme & more
Replies: 22
Views: 22675

Re: Music & Sound Effects: Metal Theme & more

I like it!
A coherent musical theme will imho significantly enhance the user experience.

While you're at it, could you also create some soundbites that could be used for the interface, e.g. popup-sound, new-notification-sound and so on? That would be awesome.

Rock on.
by Mozork
Wed Mar 21, 2012 8:32 pm
Forum: Help
Topic: Problems running singleplayer
Replies: 6
Views: 16851

Re: Problems running singleplayer

Found it. It is done in the orxonox.GUIManager.

I would be grateful if someone could test it with cegui 0.7.
by Mozork
Wed Mar 21, 2012 5:36 pm
Forum: Help
Topic: Problems running singleplayer
Replies: 6
Views: 16851

Re: Problems running singleplayer

I think it's a problem with cegui 0.6 vs. 0.7. the function createImagesetFromImageFile has been renamed to createFromImageFile in 0.7. It should be fixed in the most recent trunk, but I have cegui 0.6 so I can't test it right now. However I don't like the way it is handled. Isn't there a way that w...
by Mozork
Fri Oct 28, 2011 9:10 pm
Forum: Developers' Journals
Topic: About friends, foes and teams
Replies: 2
Views: 10760

Re: About friends, foes and teams

I think it is a good idea to work on this team-thing, since so far it has been a hack and is missing many features and is not consistently integrated. I like the idea to create an interface (which I believe you have already begun to do), the reason for this is, that I think that the ArtificialContro...
by Mozork
Thu Aug 25, 2011 7:57 pm
Forum: Bug Reports
Topic: Docking
Replies: 2
Views: 10890

Re: Docking

Still deciding... ;) It depends on the specification. In my opinion the docking is a temporary shift of control, not a permanent one so it makes sense that the fate of the player is still tied to its main pawn (even though at the time it may not be operating it). Using the docking system to permanen...
by Mozork
Thu Aug 25, 2011 7:54 pm
Forum: General Development
Topic: Tutorial Level - Open for collaboration
Replies: 19
Views: 22933

Re: Tutorial Level - Open for collaboration

Useful information about triggers can also be found in http://www.orxonox.net/doxygen/classorxonox_1_1_trigger.html With regard to hiding enemies, I think triggering their activity (resp. the activity of the Waypointcontroller) and visibility should suffice. As far as I know radar visibility (hud ma...
by Mozork
Mon Aug 22, 2011 7:24 pm
Forum: General Development
Topic: Tutorial Level - Open for collaboration
Replies: 19
Views: 22933

Re: Tutorial Level - Open for collaboration

I agree, that we don't have the resources to create a cinematic gaming experience. But still, I find that the tutorial should be embedded in in some kind of story, that doesn't mean cut-scenes or anything elaborate but just a simple frame to make it less dry. And then we can have several levels that...
by Mozork
Thu Aug 18, 2011 12:45 pm
Forum: General Development
Topic: Tutorial Level - Open for collaboration
Replies: 19
Views: 22933

Re: Tutorial Level - Open for collaboration

@Levelnames Currently, if no name is specified, the filename is used. Same levelnames are no problem (except for the user, because he won't be able to distinguish them). Ok, I see your point. Especially if I were to download some additional levels and some would have the same name (but not filename)...