Search found 95 matches
- Fri Sep 07, 2012 12:06 pm
- Forum: Bug Reports
- Topic: CMake Error on Ubuntu 12.04
- Replies: 22
- Views: 96524
Re: CMake Error on Ubuntu 12.04
You have to also get packages libtolua-dev and libtolua++5.1-dev from the repos.
- Mon Jul 09, 2012 9:48 pm
- Forum: Content Creation
- Topic: Content repository
- Replies: 51
- Views: 116071
Re: Content repository
Sepia1D.png is used in the OldMovie shader. I guess they both could be removed.
- Tue Jul 03, 2012 9:46 pm
- Forum: Content Creation
- Topic: Content repository
- Replies: 51
- Views: 116071
Re: Content repository
I started working on the content repository aka. pool again. As I went through the AUTHORS files is see that there are still some files that have no authorship or where I was unsure of the author, I will list them here as I come across them. images/effects/Sepia1D.png Fabian Landau? images/overlay/c...
- Sun Jun 10, 2012 9:35 am
- Forum: Bug Reports
- Topic: CMake Error on Ubuntu 12.04
- Replies: 22
- Views: 96524
Re: CMake Error on Ubuntu 12.04
I ran a backtrace, it is the same thing that Jo already showed ( http://pastebin.com/n7pX95P9 ). Interestingly the problem occurs when trying to run InitializeGUI.lua (before that LuaSateInit.lua and Tools.lua are run without any problems). It seems to me that the tolua part that deals with orxonox ...
- Sat Jun 09, 2012 8:52 am
- Forum: Bug Reports
- Topic: CMake Error on Ubuntu 12.04
- Replies: 22
- Views: 96524
Re: CMake Error on Ubuntu 12.04
Actually 12.04 is precise not oneiric I got it to build as well, by installing packages libtolua-dev and libtolua++5.1-dev However it crashes at start. No crashlog is generated. My CMakeCache.txt file: http://pastebin.com/yNJ0XaDB //Path to a file. LUA5.1_INCLUDE_DIR:PATH=/usr/include/lua5.1 //Path ...
- Sat Apr 28, 2012 12:16 pm
- Forum: Content Creation
- Topic: Music & Sound Effects: Metal Theme & more
- Replies: 22
- Views: 64129
Re: Music & Sound Effects: Metal Theme & more
Another option would be to consider a track consiting of an intro part that crosses seamlessly into a loopable part. We would just need an "augmented" version of a music track that consits of 2 instead of one sound files.
- Thu Apr 05, 2012 7:07 am
- Forum: Content Creation
- Topic: Music & Sound Effects: Metal Theme & more
- Replies: 22
- Views: 64129
Re: Music & Sound Effects: Metal Theme & more
Still like it! The name is somehow quite fitting.
I would like it if the drums were a little louder ,or maybe progressively louder.
I guess it would be a good idea to make the individual tracks loopable, because they will be looped in the game.
I would like it if the drums were a little louder ,or maybe progressively louder.
I guess it would be a good idea to make the individual tracks loopable, because they will be looped in the game.
- Wed Apr 04, 2012 1:01 pm
- Forum: Content Creation
- Topic: Music & Sound Effects: Metal Theme & more
- Replies: 22
- Views: 64129
Re: Music & Sound Effects: Metal Theme & more
I like it!
A coherent musical theme will imho significantly enhance the user experience.
While you're at it, could you also create some soundbites that could be used for the interface, e.g. popup-sound, new-notification-sound and so on? That would be awesome.
Rock on.
A coherent musical theme will imho significantly enhance the user experience.
While you're at it, could you also create some soundbites that could be used for the interface, e.g. popup-sound, new-notification-sound and so on? That would be awesome.
Rock on.
- Wed Mar 21, 2012 8:32 pm
- Forum: Help
- Topic: Problems running singleplayer
- Replies: 6
- Views: 32885
Re: Problems running singleplayer
Found it. It is done in the orxonox.GUIManager.
I would be grateful if someone could test it with cegui 0.7.
I would be grateful if someone could test it with cegui 0.7.
- Wed Mar 21, 2012 5:36 pm
- Forum: Help
- Topic: Problems running singleplayer
- Replies: 6
- Views: 32885
Re: Problems running singleplayer
I think it's a problem with cegui 0.6 vs. 0.7. the function createImagesetFromImageFile has been renamed to createFromImageFile in 0.7. It should be fixed in the most recent trunk, but I have cegui 0.6 so I can't test it right now. However I don't like the way it is handled. Isn't there a way that w...
- Fri Oct 28, 2011 9:10 pm
- Forum: Developers' Journals
- Topic: About friends, foes and teams
- Replies: 2
- Views: 24118
Re: About friends, foes and teams
I think it is a good idea to work on this team-thing, since so far it has been a hack and is missing many features and is not consistently integrated. I like the idea to create an interface (which I believe you have already begun to do), the reason for this is, that I think that the ArtificialContro...
- Thu Aug 25, 2011 7:57 pm
- Forum: Bug Reports
- Topic: Docking
- Replies: 2
- Views: 25106
Re: Docking
Still deciding... ;) It depends on the specification. In my opinion the docking is a temporary shift of control, not a permanent one so it makes sense that the fate of the player is still tied to its main pawn (even though at the time it may not be operating it). Using the docking system to permanen...
- Thu Aug 25, 2011 7:54 pm
- Forum: General Development
- Topic: Tutorial Level - Open for collaboration
- Replies: 19
- Views: 53260
Re: Tutorial Level - Open for collaboration
Useful information about triggers can also be found in http://www.orxonox.net/doxygen/classorxonox_1_1_trigger.html With regard to hiding enemies, I think triggering their activity (resp. the activity of the Waypointcontroller) and visibility should suffice. As far as I know radar visibility (hud ma...
- Mon Aug 22, 2011 7:24 pm
- Forum: General Development
- Topic: Tutorial Level - Open for collaboration
- Replies: 19
- Views: 53260
Re: Tutorial Level - Open for collaboration
I agree, that we don't have the resources to create a cinematic gaming experience. But still, I find that the tutorial should be embedded in in some kind of story, that doesn't mean cut-scenes or anything elaborate but just a simple frame to make it less dry. And then we can have several levels that...
- Thu Aug 18, 2011 12:45 pm
- Forum: General Development
- Topic: Tutorial Level - Open for collaboration
- Replies: 19
- Views: 53260
Re: Tutorial Level - Open for collaboration
@Levelnames Currently, if no name is specified, the filename is used. Same levelnames are no problem (except for the user, because he won't be able to distinguish them). Ok, I see your point. Especially if I were to download some additional levels and some would have the same name (but not filename)...