Search found 35 matches
- Tue Nov 06, 2007 8:09 am
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 131791
To implement such a thread safe queue you should really use locks and condition variables provided by a threading library like boost or the OS directly if you want to do it the hard way ( portability!), otherwise it is almost impossible to do the checking and locking of the critical section in an at...
- Thu Nov 01, 2007 7:19 pm
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 131791
I would definitely use several threads. The main reason is that Data exchange between parallel processes generates more overhead and is harder to implement (IPC). I don't have any experience with multi processing but I imagine that it is more difficult to implement a cross platform multi process app...
- Tue Sep 25, 2007 5:42 pm
- Forum: Framework Development
- Topic: Ogre on Windows
- Replies: 55
- Views: 94468
- Mon Sep 24, 2007 5:58 am
- Forum: News & Announcements
- Topic: Thinktank Meeting III
- Replies: 43
- Views: 91476
- Thu Sep 20, 2007 4:22 pm
- Forum: News & Announcements
- Topic: Thinktank Meeting III
- Replies: 43
- Views: 91476
- Thu Aug 02, 2007 11:50 am
- Forum: General Discussion
- Topic: Money For Orxonox Server
- Replies: 41
- Views: 197712
Crysis looks very promising !
@Nowic: I don't think it will run on linux because it uses directx9 or 10.
http://crysis.4thdimension.info/wiki/in ... orderungen
@Nowic: I don't think it will run on linux because it uses directx9 or 10.
http://crysis.4thdimension.info/wiki/in ... orderungen
- Thu Jun 28, 2007 11:35 am
- Forum: Feature Requests
- Topic: Orxonox End-of-Semester Review
- Replies: 11
- Views: 26067
Re: Orxonox End-of-Semester Review
1. What should be a strategic long term goal of Orxonox. To become a fun game with an interesting story that keeps the player going. I think we should stick to the FPS / VS paradigm as it attracts both FPS and VS gamers. I never would have thought I'd say this, but the vertical scroller as it is no...
- Wed Jun 20, 2007 12:21 pm
- Forum: Bug Reports
- Topic: [fixed] Aiming bug
- Replies: 5
- Views: 21515
- Wed Jun 20, 2007 7:10 am
- Forum: Bug Reports
- Topic: [fixed] VS level wrecks transparency
- Replies: 3
- Views: 19290
I can confirm that. Beni knows about the solid HUD and said that it was easy to fix. The second thing is more annoying as I have no idea where it could come from. The explosion you see at the end is implemented exactly the same as the explosion at the end of the intro sequence on the moon. So there ...
- Wed Jun 20, 2007 7:04 am
- Forum: Bug Reports
- Topic: [fixed] Aiming bug
- Replies: 5
- Views: 21515
Sometimes it works and i see the crosshair. If that's th case i can aim with the crosshair and everything is fine. But most of the time the cross-hair is somewhere outside the screen.When I move th mouse, I can tell that it is moving because the direction of the shots change but I can't manage to mo...
- Tue Jun 19, 2007 4:04 pm
- Forum: Bug Reports
- Topic: [fixed] Camera position bug
- Replies: 0
- Views: 37909
[fixed] Camera position bug
When switching to the "1" viewmode the positions of all the other cameras in the level get somehow reset. (to x: -6.640292; y: 3.334079; z: -0.004783 lenght: 7.430315 ) EDIT: (solved:) All the cameras were subscribed to the PEV_VIEW0 event. When you pressed "1" all cameras were set to the relative c...
- Tue Jun 19, 2007 3:48 pm
- Forum: Bug Reports
- Topic: [fixed] Aiming bug
- Replies: 5
- Views: 21515
[fixed] Aiming bug
No matter what I do the spaceship always shoots in the lower right corner. I work on the most recent presentation branch on a tardis machine.
- Sat Jun 09, 2007 11:50 am
- Forum: Bug Reports
- Topic: [Solved] "only one flySpectator allowed"
- Replies: 8
- Views: 7959
Spectator::~Spectator () { this->setPlayer(NULL); if ( this == ghost ) ghost = NULL; } Does this solve the problem? Could someone commit this? I can't! Sending src/world_entities/spectator.cc svn: Commit failed (details follow): svn: CHECKOUT of '/orxonox/!svn/ver/10618/trunk/src/world_entities/spe...
- Tue May 15, 2007 1:33 pm
- Forum: Bug Reports
- Topic: [fixed] lua error
- Replies: 2
- Views: 4327