Search found 4 matches
- Wed Mar 07, 2007 5:24 pm
- Forum: News & Announcements
- Topic: Thinktank Meeting II
- Replies: 24
- Views: 54742
- Fri Feb 23, 2007 5:56 pm
- Forum: Bug Reports
- Topic: collision depends on frame rate
- Replies: 5
- Views: 6584
I'm working on a solution as suggested by x3n. I think it's the fastest way to get rid of that 'feature'. I like your ticket, Patrick. However, after thinking a lot on the redesign of the main loop, I doubt, whether we should already implement it in the cleanup branch. If I worked on the reimplement...
- Thu Feb 08, 2007 9:58 pm
- Forum: Feature Requests
- Topic: Windows Installer
- Replies: 1
- Views: 17865
Yes, the Nullsoft installer should suit our needs.
I've just uploaded such an installer. Check it out here:http://people.ee.ethz.ch/~bottac/res/or ... indows.exe
It's not yet complete, though.
I've just uploaded such an installer. Check it out here:http://people.ee.ethz.ch/~bottac/res/or ... indows.exe
It's not yet complete, though.
- Thu Dec 07, 2006 7:53 pm
- Forum: Developers' Journals
- Topic: [Closed] Collision Reaction Redesign
- Replies: 6
- Views: 7717
Hi If we are lucky, Claudio will reimplement the collision detection with ode. This would solve all performance issues! I hope I'll do so. As I got the collision detection with ODE basically working, I think this will be not such a big deal. It'll all be about integrateing ODE's collision detection ...