Search found 330 matches

by patrick
Thu Jan 10, 2008 12:49 pm
Forum: Story and Universe
Topic: Factions
Replies: 9
Views: 14428

yea...
the spice must flow! I like your idea alot!
by patrick
Tue Jan 08, 2008 11:19 am
Forum: Developers' Journals
Topic: Major concepts and issues
Replies: 15
Views: 21194

Here is some more inspiration: Star Wars Rouge Squadron:
on youtube. It's similar to benis "circle in the circle steering".

In RS the ship will always automatically turn back to horizontal position.
by patrick
Fri Jan 04, 2008 1:58 pm
Forum: Developers' Journals
Topic: Major concepts and issues
Replies: 15
Views: 21194

- physics: more what kind, and based of which lib. I talked to Chrigi about that and we both agree: Using ODE is a very good possibility. It is well documented, as you can see here Adding Issues: - Multithreading : which parts are parallelizeable? I have some good ideas about multithreading, but ha...
by patrick
Sat Dec 29, 2007 10:55 am
Forum: Off Topic
Topic: Swiss Game Development
Replies: 2
Views: 10621

/me doesn't know either. I have written them two emails and they didn't respond yet.. I fear that Orxonox is the last active big game project in Switzerland :(
by patrick
Thu Dec 27, 2007 8:10 pm
Forum: Off Topic
Topic: Swiss Game Development
Replies: 2
Views: 10621

Swiss Game Development

I just found this page about swiss game development: SGD. I think Orxonox should also be represented in this list, what do you think? You could just add it by clicking in the menu.
by patrick
Thu Dec 27, 2007 8:08 pm
Forum: Content Creation
Topic: Pirate Interceptor
Replies: 3
Views: 11081

This rocks, man!
by patrick
Thu Dec 20, 2007 9:33 am
Forum: Content Creation
Topic: Pulse Handgun
Replies: 4
Views: 11178

You are really taking care that there _will_ be a FPS mod. So many nice models, they need a playground :D
by patrick
Thu Dec 20, 2007 9:32 am
Forum: Content Creation
Topic: Robot: Otmarb
Replies: 6
Views: 12403

Whea! Nice work mate!
by patrick
Thu Dec 13, 2007 2:02 pm
Forum: Developers' Journals
Topic: network engine
Replies: 80
Views: 68667

Yes, go for zlib. It's fast and stable.
by patrick
Sun Dec 02, 2007 11:07 am
Forum: Coding
Topic: Style guide
Replies: 25
Views: 25320

I expected someone to come up with this line-width-80 question :D I know that the code might look crapier and needs more time to format. But there are lots of people that use standard 80char consoles to code. For example I often look at code withvim/emacs in a console conected over ssh, in this case...
by patrick
Sun Dec 02, 2007 10:59 am
Forum: Developers' Journals
Topic: [Audio] OpenAL & FreeAlut
Replies: 7
Views: 14838

Very nice work dorian! Sounds are very important to create atmosphere in the game :D
by patrick
Sun Dec 02, 2007 10:45 am
Forum: Developers' Journals
Topic: network engine
Replies: 80
Views: 68667

Just one small hint: never ever, ever, ever try to implement your own lists/stacks/queues/maps. Never! Vectors for example are arrays and manage the size dynamically. Never, really! Use stl library, good documentation at: http://www.cplusplus.com/reference/stl/ There you also find informations about...
by patrick
Tue Nov 20, 2007 2:56 pm
Forum: SVN, Wiki, Forum
Topic: Peer Reviews
Replies: 2
Views: 10536

Peer Reviews

hi all, I just installed the code review tool into the Trac web interface. It's a plugin that allows developers to ask for code reviews. A code review is a request to another developer to read through an indicated piece of code and to give feedback about this. It's very important to do that and I am...
by patrick
Sat Nov 17, 2007 3:38 pm
Forum: Off Topic
Topic: steam knows how you are playing
Replies: 2
Views: 11235

steam knows how you are playing

Steam just published informations about their statistics on player-game interaction. They are taking game balancing to a new level:
http://steampowered.com/status/ep2/ep2_stats.php
by patrick
Sun Nov 11, 2007 1:09 pm
Forum: Developers' Journals
Topic: network engine
Replies: 80
Views: 68667

Are there connection requests with the udp protocol (since it's a connection-less network protocol)? Keep your framework as simple as possible. If you see that a simple solution doesn't fit the requirements, you can always update it to a better and more complex version. This is neither agains nor pr...