Search found 841 matches
- Tue Nov 28, 2006 10:11 am
- Forum: Gameplay
- Topic: Weapons for (L)users
- Replies: 11
- Views: 22290
Weapon ideas? Well, you need a EMP rocket. The EM-Pulse covers a area of medium size and discharges all the shields. Tag rocket - Normally there are bigger ships with big weapons in our spacefights. These weapons need help to aim. The Tag rocket is used to tag an enemy so the huge weapon from the mo...
- Mon Nov 27, 2006 1:34 pm
- Forum: Developers' Journals
- Topic: Artificial Intelligence
- Replies: 6
- Views: 4897
I like how you seperated different objectives in your work like "shooting" and "moving". This project is of special interest to me, because of my matura thesis. If you like I can give you my thesis from 2004 and a friend of mine, studying physics right now, can give you the code for the swarming. Li...
- Mon Nov 27, 2006 10:13 am
- Forum: Content Creation
- Topic: Ship design: atmospheric flight
- Replies: 4
- Views: 16912
Correct, I agree completely. In our Universe, we will have ships who will be able to fly in space and in the atmosphere and some who will only fly in space or the atmosphere. That the physical outline of this ships has to follow some physical laws is clear and should be thought of. And we don't have...
- Mon Nov 27, 2006 1:33 am
- Forum: Content Creation
- Topic: Weekend in Paris
- Replies: 4
- Views: 16043
Weekend in Paris
I've been to Paris this weekend and of course we had to visit "La Defense". For those who do not know what that is: At "La Defense" there are most of the newer skyscrapers of Paris. Because it was a Sunday, the whole area was completely empty and no single person was there. That gave the whole scene...
- Mon Nov 27, 2006 12:46 am
- Forum: Developers' Journals
- Topic: Mount Point and Ship Attributes
- Replies: 10
- Views: 6394
- Sun Nov 26, 2006 11:54 pm
- Forum: Content Creation
- Topic: Ship design: atmospheric flight
- Replies: 4
- Views: 16912
Jah, I see what you mean. We decided to concentrate on space flights only, but later we want to fly from space to the atmosphere to the ground and up again. The problems are the physics we haven't implemented yet and we haven't really thought about how we wanna design that whole concept of flying in...
- Sun Nov 26, 2006 11:47 pm
- Forum: Developers' Journals
- Topic: Mount Point and Ship Attributes
- Replies: 10
- Views: 6394
- Thu Nov 23, 2006 11:05 pm
- Forum: Gameplay
- Topic: Top Down Vertical Scroller vs. Following Camera Shoot'em Up
- Replies: 7
- Views: 18418
Hey guys, relax, don't worry. I didn't choose a project yet, so there is a good chance I will have to write the mission plot for the first level and put in your models and define some cool stuff happening. The problem is, we cannot build a level just yet without anything working or even existing yet...
- Thu Nov 23, 2006 2:34 pm
- Forum: Gameplay
- Topic: Top Down Vertical Scroller vs. Following Camera Shoot'em Up
- Replies: 7
- Views: 18418
Well, since we are going to be able to change the camera angle in every direction it's practically possible to have a view like in starfox. But not only that. Since we could also change from different kinds of control patterns, you do not just change the view but also the gameplay. Of course, we hav...
- Thu Nov 23, 2006 12:28 am
- Forum: Developers' Journals
- Topic: Space Station, Exterior
- Replies: 29
- Views: 20922
- Thu Nov 23, 2006 12:25 am
- Forum: Developers' Journals
- Topic: Quest dialog
- Replies: 4
- Views: 4053
- Thu Nov 23, 2006 12:22 am
- Forum: Gameplay
- Topic: Top Down Vertical Scroller vs. Following Camera Shoot'em Up
- Replies: 7
- Views: 18418
- Wed Nov 22, 2006 10:18 am
- Forum: Developers' Journals
- Topic: Mount Point and Ship Attributes
- Replies: 10
- Views: 6394
Interesting idea and I'm sure it's going to become handy in the future. For example you don't have to compile Orxonox every time you changed the weapon balance, just restart. It's also lot's easier to define the weapon slots and other positions of other models which are connected to the main model. ...
- Mon Nov 20, 2006 11:45 pm
- Forum: Gameplay
- Topic: Ship attributes
- Replies: 21
- Views: 37039
The ideas are great and they are going to make the game special and interesting. Everything is super. We should keep in mind though, that we want to show off. This means we have to give the player a lot, but not everything. Like a demo version of a commercial game. I remember me and my friends playi...
- Mon Nov 20, 2006 11:32 pm
- Forum: Content Creation
- Topic: Inspiration Sources
- Replies: 4
- Views: 16994