Search found 716 matches

by x3n
Wed Aug 29, 2007 11:57 am
Forum: Feature Requests
Topic: New webpage task force
Replies: 55
Views: 186392

@x3n: board version is phpBB 2.0.21, only 2.0.22 is newer of course... if you want to change to the not stable version of phpBB3... Oh, ok... I've just seen the "Powered by phpBB (at) 2001, 2002 phpBB Group" in the footer, but thats maybe the theme. But the umlaut-bug is still very annoying and I'd...
by x3n
Tue Aug 28, 2007 8:12 pm
Forum: Feature Requests
Topic: New webpage task force
Replies: 55
Views: 186392

I think it's because of the uncertified SSL certificate. We have to fix that before moving our main content to the wiki. Changing from https to http should help. Why do we need a certificate? This is not an online banking page. Oh, and maybe you should talk about a new board software (phpBB 1 is no...
by x3n
Sun Aug 26, 2007 9:39 pm
Forum: News & Announcements
Topic: Thinktank Meeting III
Replies: 43
Views: 81946

Unfortunately the last exam of the 4. semester is on the 8. September, so either Lieni or me will miss the meeting. :( In case I'll be there, some topics we might want to discuss: - The schedule of the PPS, because this semester will only have 13 weeks (last semester had 14, normal is 15) - The rewo...
by x3n
Tue Aug 21, 2007 12:13 pm
Forum: Off Topic
Topic: Bioshock
Replies: 7
Views: 18508

by x3n
Fri Aug 10, 2007 5:00 pm
Forum: General Discussion
Topic: Money For Orxonox Server
Replies: 41
Views: 188695

http://www.1000ordi.ch/?lang=de
Server -> Gehaeuse

Maybe here? I have absolutely no idea what exactly we need ;)
by x3n
Thu Aug 02, 2007 11:51 am
Forum: General Discussion
Topic: Money For Orxonox Server
Replies: 41
Views: 188695

50 .-

50.- left
by x3n
Sun Jul 08, 2007 6:39 pm
Forum: Gameplay
Topic: New multiplayer and weapon idea
Replies: 9
Views: 19521

@beni: Yes, the rockets in UT have a tracing mode. But there are 3 important points: - You have to aim for several seconds at the enemy to mark the player (in this time you could shoot 2-3 times with the sniper) - The rockets are flying air-line and don't really follow the player (which would need s...
by x3n
Sun Jul 08, 2007 12:17 pm
Forum: Gameplay
Topic: New multiplayer and weapon idea
Replies: 9
Views: 19521

Hm, I don't know if the slicer modus will be funny... If 2 people have to hold the slicer, the attacking team has a heavy disadvantage (-2 players). The gameplay will be: spawn, run to the slicer, hold it, die after 2 seconds, spawn, run... If the defenders can move the slicer themselves, the attack...
by x3n
Sun Jul 01, 2007 4:06 pm
Forum: Feature Requests
Topic: New Graphics Engine for Orxonox
Replies: 19
Views: 32747

Hm... hard question. In my opinion, an new grafics engine brings pros and cons. + The game gets faster + More features (bump mapping, glowing, ...) + Less bugs (transparency (will forever be a problem with our engine I think), z-Buffer (remember the turret-explosion problem at the end of this semest...
by x3n
Sat Jun 30, 2007 4:59 pm
Forum: Feature Requests
Topic: Orxonox End-of-Semester Review
Replies: 11
Views: 22655

Re: Orxonox End-of-Semester Review

1. What should be a strategic long term goal of Orxonox. Well, we have much more coders than designers. We should think about other ways to give orxonox a variety of levels, ships and weapons. Space levels can be created randomly. And I don't speak about some randomly placed enemies, no, I mean com...
by x3n
Mon Jun 25, 2007 9:16 pm
Forum: Framework Development
Topic: WorldEntity
Replies: 4
Views: 15661

You're absolutely right. The class hierarchy is way too flat. In fact, there's only the WE as mother class and hundreds of derived classes. We should reduce the WE to his basics: - XML-loadable - drawable - maybe a state like active/inactive (triggerable?) And then we need several subclasses: creatu...
by x3n
Fri Jun 22, 2007 11:12 am
Forum: Bug Reports
Topic: low fps count in VS level
Replies: 7
Views: 20073

Just a simple and most probably wrong guess: Too much debug output?
by x3n
Wed Jun 20, 2007 12:02 pm
Forum: Bug Reports
Topic: [fixed] Aiming bug
Replies: 5
Views: 18911

It works on my system (at least I never had problems till now), but it's confusing that one is able to move the crosshair beyond the screen.
by x3n
Tue Jun 19, 2007 11:04 pm
Forum: Bug Reports
Topic: [fixed] VS level wrecks transparency
Replies: 3
Views: 17196

[fixed] VS level wrecks transparency

In the vertical scroller level (mission 1 or so), the hud ist white (and solid) and the explosion in the end isn't displayed correctly. After playing this level, the transparency of the HUD and all emitters are wrecked (this means in most cases: not displayed). I had to restart Orxonox to solve this...
by x3n
Mon Jun 18, 2007 9:27 pm
Forum: Developers' Journals
Topic: Interplanetary transport ship
Replies: 18
Views: 34935

Nowic wrote:x3n?
BAM! BAMBAMBAM! RATATATATATA! eat this! BOOOOUUUUUM! RATATATA! ROAW! die, bitch! BAM! RATATA! RABAMM! ... uh... oh... hm?