Search found 716 matches
- Sun Jun 17, 2007 12:53 pm
- Forum: Bug Reports
- Topic: [Solved] BSP-Weapon kills BSP
- Replies: 4
- Views: 4236
- Sat Jun 16, 2007 4:40 pm
- Forum: Bug Reports
- Topic: [Solved] BSP-Weapon kills BSP
- Replies: 4
- Views: 4236
The locked door in your map gets killed because it's an NPC. The bsp map doesn't get killed, it just disappears... somehow. That bug only happens after the player was (or is) stuck in the map (this often happens in combination with some bsp-collision-inaccuracies). In that case, one single shot is e...
- Fri Jun 15, 2007 7:02 pm
- Forum: Developers' Journals
- Topic: Interplanetary transport ship
- Replies: 18
- Views: 34658
- Sat Jun 09, 2007 1:11 pm
- Forum: Developers' Journals
- Topic: Moonstation
- Replies: 9
- Views: 20504
- Sat Jun 09, 2007 12:49 pm
- Forum: Bug Reports
- Topic: [Solved] "only one flySpectator allowed"
- Replies: 8
- Views: 6357
- Fri Jun 08, 2007 4:55 pm
- Forum: Bug Reports
- Topic: [Solved] "only one flySpectator allowed"
- Replies: 8
- Views: 6357
Adding the marked line to the destructor in spectator.cc solves the problem, but I don't know if this is a good solution.
Code: Select all
Spectator::~Spectator ()
{
this->setPlayer(NULL);
ghost = NULL; <-----------------------
}
- Fri Jun 08, 2007 4:23 pm
- Forum: Bug Reports
- Topic: [Solved] "only one flySpectator allowed"
- Replies: 8
- Views: 6357
- Wed Jun 06, 2007 10:56 pm
- Forum: SVN, Wiki, Forum
- Topic: Orxonox Homepage
- Replies: 4
- Views: 15911
Orxonox Homepage
We definitively need more news, infos and screenshots on our page.
As far as I know, hofzge is interested in doing this job (or at least a part of it), but he needs access to the page.
It would be nice, if this is possible
As far as I know, hofzge is interested in doing this job (or at least a part of it), but he needs access to the page.
It would be nice, if this is possible
- Wed Jun 06, 2007 10:47 pm
- Forum: Bug Reports
- Topic: [Solved] "only one flySpectator allowed"
- Replies: 8
- Views: 6357
[Solved] "only one flySpectator allowed"
When I start michi's moonstation level a second time, Orxonox crashes. errorlog: Assertion failed: ghost == NULL && "only one flySpectator allowed", file world_entities/spectator.cc, line 138 Looks like the spectator doesn't get destroyed when the level ends. Maybe someone could have a look at that.
- Sun Jun 03, 2007 10:34 pm
- Forum: Developers' Journals
- Topic: Moonstation (Hangar)
- Replies: 18
- Views: 13407
I've added 2 new screenshots to the wiki-page . They show the lobby and the energy core. - the lobby - the energy core Now, the only missing thing is the hangar itself. This will cause some work as it's big, but don't panic, there is nothing very special in it, so I'll progress fast and will - hopef...
- Sun Jun 03, 2007 12:20 pm
- Forum: Content Creation
- Topic: Sound/Voice
- Replies: 6
- Views: 18121
- Fri Jun 01, 2007 7:04 pm
- Forum: Developers' Journals
- Topic: Moonstation (Hangar)
- Replies: 18
- Views: 13407
- Fri Jun 01, 2007 11:03 am
- Forum: Developers' Journals
- Topic: Moonstation (Hangar)
- Replies: 18
- Views: 13407
Thx for the feedback :) I've never had any problems with steering and I'm glad its only on your branch, but you (and all others on this branch) should have a look at that, in order to avoid problems after merging the branches together. Yesterday you mentioned the strange look of the water fountains....
- Thu May 24, 2007 5:09 pm
- Forum: Developers' Journals
- Topic: Moonstation (Hangar)
- Replies: 18
- Views: 13407
Looking forward to seeing more of your Hangar... I found something strange, when leaving the Yellow room with the Rotors. When you go towards the stairway and descend instead of going up, you see a open shaft, some fence that was over the shaft lying in front of it. Now continue running towards wal...
- Sun May 20, 2007 4:40 pm
- Forum: Developers' Journals
- Topic: Moonstation (Hangar)
- Replies: 18
- Views: 13407
after two weeks of code-work (not finished yet, i'll tell more when its done) i'll continue building the map. i'm currently building the lobby which leads to the cave, where the player will find the power core and the way to the hangar. there are no new screens at the moment, but i've uploaded two s...