Search found 716 matches

by x3n
Sun Jun 17, 2007 12:53 pm
Forum: Bug Reports
Topic: [Solved] BSP-Weapon kills BSP
Replies: 4
Views: 4236

Looks good :)
by x3n
Sat Jun 16, 2007 4:40 pm
Forum: Bug Reports
Topic: [Solved] BSP-Weapon kills BSP
Replies: 4
Views: 4236

The locked door in your map gets killed because it's an NPC. The bsp map doesn't get killed, it just disappears... somehow. That bug only happens after the player was (or is) stuck in the map (this often happens in combination with some bsp-collision-inaccuracies). In that case, one single shot is e...
by x3n
Fri Jun 15, 2007 7:02 pm
Forum: Developers' Journals
Topic: Interplanetary transport ship
Replies: 18
Views: 34658

Great :D
by x3n
Sat Jun 09, 2007 1:11 pm
Forum: Developers' Journals
Topic: Moonstation
Replies: 9
Views: 20504

Looks nice :)

And I like your scripts, it's really cool to press the use key and see how the door opens ;)
by x3n
Sat Jun 09, 2007 12:49 pm
Forum: Bug Reports
Topic: [Solved] "only one flySpectator allowed"
Replies: 8
Views: 6357

Thx chrigi, good idea with "this == ghost".
And yes, it seems to work perfectly :)


@silvan: Thx for commiting
by x3n
Fri Jun 08, 2007 4:55 pm
Forum: Bug Reports
Topic: [Solved] "only one flySpectator allowed"
Replies: 8
Views: 6357

Adding the marked line to the destructor in spectator.cc solves the problem, but I don't know if this is a good solution.

Code: Select all

Spectator::~Spectator ()
{
  this->setPlayer(NULL);
  ghost = NULL;  <-----------------------
}
by x3n
Fri Jun 08, 2007 4:23 pm
Forum: Bug Reports
Topic: [Solved] "only one flySpectator allowed"
Replies: 8
Views: 6357

Main branch; trunk
by x3n
Wed Jun 06, 2007 10:56 pm
Forum: SVN, Wiki, Forum
Topic: Orxonox Homepage
Replies: 4
Views: 15911

Orxonox Homepage

We definitively need more news, infos and screenshots on our page.
As far as I know, hofzge is interested in doing this job (or at least a part of it), but he needs access to the page.

It would be nice, if this is possible :)
by x3n
Wed Jun 06, 2007 10:47 pm
Forum: Bug Reports
Topic: [Solved] "only one flySpectator allowed"
Replies: 8
Views: 6357

[Solved] "only one flySpectator allowed"

When I start michi's moonstation level a second time, Orxonox crashes. errorlog: Assertion failed: ghost == NULL && "only one flySpectator allowed", file world_entities/spectator.cc, line 138 Looks like the spectator doesn't get destroyed when the level ends. Maybe someone could have a look at that.
by x3n
Sun Jun 03, 2007 10:34 pm
Forum: Developers' Journals
Topic: Moonstation (Hangar)
Replies: 18
Views: 13407

I've added 2 new screenshots to the wiki-page . They show the lobby and the energy core. - the lobby - the energy core Now, the only missing thing is the hangar itself. This will cause some work as it's big, but don't panic, there is nothing very special in it, so I'll progress fast and will - hopef...
by x3n
Sun Jun 03, 2007 12:20 pm
Forum: Content Creation
Topic: Sound/Voice
Replies: 6
Views: 18121

Cool, very nice! :)

We definitively need more sounds, so this is a good start.

How about some dying sounds? Any volunteers? :P
by x3n
Fri Jun 01, 2007 7:04 pm
Forum: Developers' Journals
Topic: Moonstation (Hangar)
Replies: 18
Views: 13407

Ok thx, I'll change it :)
It's only on one texture, so it won't cause much work.
by x3n
Fri Jun 01, 2007 11:03 am
Forum: Developers' Journals
Topic: Moonstation (Hangar)
Replies: 18
Views: 13407

Thx for the feedback :) I've never had any problems with steering and I'm glad its only on your branch, but you (and all others on this branch) should have a look at that, in order to avoid problems after merging the branches together. Yesterday you mentioned the strange look of the water fountains....
by x3n
Thu May 24, 2007 5:09 pm
Forum: Developers' Journals
Topic: Moonstation (Hangar)
Replies: 18
Views: 13407

Looking forward to seeing more of your Hangar... I found something strange, when leaving the Yellow room with the Rotors. When you go towards the stairway and descend instead of going up, you see a open shaft, some fence that was over the shaft lying in front of it. Now continue running towards wal...
by x3n
Sun May 20, 2007 4:40 pm
Forum: Developers' Journals
Topic: Moonstation (Hangar)
Replies: 18
Views: 13407

after two weeks of code-work (not finished yet, i'll tell more when its done) i'll continue building the map. i'm currently building the lobby which leads to the cave, where the player will find the power core and the way to the hangar. there are no new screens at the moment, but i've uploaded two s...