Search found 716 matches

by x3n
Sat Apr 28, 2007 8:51 pm
Forum: Developers' Journals
Topic: Moonstation (Hangar)
Replies: 18
Views: 13417

I've uploaded two new screenshots to the wiki-page. You can find them here:
=> https://dev.orxonox.net/wiki/MoonStationHangar#images


The level's look well thought through, more jump'n'crouch than fighting...
Well, we'll add some turrets into the map, which will complicate things a bit ;)
by x3n
Tue Apr 24, 2007 4:39 pm
Forum: Developers' Journals
Topic: Moonstation (Hangar)
Replies: 18
Views: 13417

Moonstation (Hangar)

I will build the hangar of the Moonstation, where the player has to make his way through abandoned rooms, broken bridges and destroyed halls to find a ship wwith which he has to escape from the station. The first part of the Station is built by Michi von Kaenel, the two parts are linked with a door ...
by x3n
Sun Apr 22, 2007 12:55 pm
Forum: Content Creation
Topic: Texture Compillation "x1"
Replies: 7
Views: 23148

some textures, even though they are seamless, have a pattern you don't see until you put them together in the game. That's true and I know this problem, but we actually have to decide whether we want interesting textures or absolutely no patterns. I've already tested the textures in radiant. Some h...
by x3n
Sat Apr 21, 2007 5:25 pm
Forum: Content Creation
Topic: Texture Compillation "x1"
Replies: 7
Views: 23148

stone x1

35 textures, they are all 512x512 and seamless (yes, even those with the big stones :))


Image
by x3n
Tue Apr 17, 2007 10:11 pm
Forum: Content Creation
Topic: Texture Compillation "x1"
Replies: 7
Views: 23148

Texture Compillation "x1"

metal x1 40 textures, they are all 512x512 and seamless i've made them with my digicam and modified them, so that they can be strung together without any seams. i release them under the Creative Commons Attribution-Sharealike 2.5 license (cc-by-sa-2.5). I'll upload the textures into the data reposi...
by x3n
Tue Apr 17, 2007 6:26 pm
Forum: Developers' Journals
Topic: Moonstation
Replies: 9
Views: 20714

Looks great, you're definitively skilled ;) When I built my bsp model, I had some serious problems finding good textures. I searched the whole web, but all textures were copyrighted or had some restrictions that didn't match our license. In the end, I used some textures from nexuiz, but they were al...
by x3n
Mon Mar 05, 2007 6:23 pm
Forum: News & Announcements
Topic: Thinktank Meeting II
Replies: 24
Views: 36301

silvan wrote:Count me in!
me2
by x3n
Sun Feb 25, 2007 12:57 pm
Forum: SVN, Wiki, Forum
Topic: Size of the svn tree / what can be left out?
Replies: 5
Views: 17104

by x3n
Thu Feb 22, 2007 8:03 pm
Forum: Bug Reports
Topic: collision depends on frame rate
Replies: 5
Views: 4991

To fix this, the collision engine must recognize whether there was a collision between the two locations of the player in two frames or not, because as it is now, the collision engine just checks if the location is valid. example: Frame 1: ....P....[ ]......... Frame 2: high fps: .........[ P ]........
by x3n
Wed Feb 07, 2007 9:17 pm
Forum: General Development
Topic: The Future of Orxonox
Replies: 21
Views: 34095

I don't know, what the goals for the next PPS-semester are, but if you need someone explaining how bsp-modeling works - I'm available. :)
by x3n
Sat Jan 27, 2007 5:20 pm
Forum: Developers' Journals
Topic: Space Station Interior
Replies: 26
Views: 20437

hehe, cool ;)

Question: How did you solve the problem with your transparent rotor last week?
my texture was a .tga file - converting it to .jpg solved the problem (don't forget to change the name of the texture in the .mtl file - usually it's on the last line)
by x3n
Mon Jan 08, 2007 4:31 pm
Forum: Developers' Journals
Topic: Space Station Interior
Replies: 26
Views: 20437

I texturized the hangar and the shop. Pictures are here:
=> https://dev.orxonox.net/wiki/SpaceStati ... r#textures

I'll continue now with the tower.
by x3n
Mon Jan 08, 2007 4:29 pm
Forum: Developers' Journals
Topic: NoxonShips
Replies: 13
Views: 9325

Very nice :D
by x3n
Wed Jan 03, 2007 8:13 pm
Forum: Bug Reports
Topic: [Solved] Transparency in BSP models
Replies: 3
Views: 3283

Great! :D

*hug* :P
by x3n
Sun Dec 31, 2006 2:52 pm
Forum: Developers' Journals
Topic: Space Station Interior
Replies: 26
Views: 20437

Thx for the last 3 posts :) I just finished the bsp part - now I have to texture the walls. I've already searched textures on several pages, but they are nearly all non-free. but I can use some textures from nexuiz, that makes it much easier. ;) I've uploaded a screen of each room (hangar and shop a...