Search found 36 matches
- Mon Feb 05, 2007 12:32 am
- Forum: General Development
- Topic: The Future of Orxonox
- Replies: 21
- Views: 33864
I talked to him and we'll know better on Tuesday. He has another job proposal and we cannot resent his decision if he chooses the job he gets money for. Actually it's not really a proposal. it's a job I might be interested in and on Tuesday I'll talk to these people to find out if I'd like it, but ...
- Sat Dec 23, 2006 12:02 pm
- Forum: Bug Reports
- Topic: [Solved] Resource Shader
- Replies: 4
- Views: 3940
If I leave the level I get SIGSEGV :( (with r300 driver) #0 0x00000000 in ?? () #1 0x081eab02 in ~ShaderData (this=0x920c8b0) at shader_data.cc:76 #2 0x080db981 in ~MappedWater (this=0x9323b78) at count_pointer.h:55 #3 0x082cac95 in ~PNode (this=0x8e47c08, __vtt_parm=0x920c988) at p_node.cc:117 #4 0...
- Thu Dec 07, 2006 10:47 pm
- Forum: Bug Reports
- Topic: Segfault - problem caused by the Shader::Uniform class
- Replies: 10
- Views: 8891
- Thu Dec 07, 2006 6:04 pm
- Forum: Bug Reports
- Topic: Segfault - problem caused by the Shader::Uniform class
- Replies: 10
- Views: 8891
- Fri Nov 24, 2006 11:13 am
- Forum: Bug Reports
- Topic: Segfault - problem caused by the Shader::Uniform class
- Replies: 10
- Views: 8891
env R300_SPAN_DISABLE_LOCKING="true" ./orxonox A hack to solve this is to disable lense flare. Uncomment it in data/trunk/worlds/Menu.oxw: <!-- <GraphicsEngine> <GraphicsEffect> <LenseFlare> <name>lense flare</name> <add-flare-texture>pictures/lense_flare/sun.png</add-flare-texture> <add-flare-text...
- Wed Nov 22, 2006 2:12 pm
- Forum: Content Creation
- Topic: Inspiration Sources
- Replies: 4
- Views: 17328
Noxon:
Vorlon from Babylon 5: http://images.ask.com/pictures?q=vorlon ... &sugreqs=5
Vorlon from Babylon 5: http://images.ask.com/pictures?q=vorlon ... &sugreqs=5