Search found 98 matches

by bensch
Mon Nov 06, 2006 11:11 am
Forum: Bug Reports
Topic: Installation Problems
Replies: 2
Views: 3486

This seems to be a linker error, so most probably the header is found on your system, but the library is not. Why that is so, I cannot tell you... Some Questions: 1. Have you installed the official fedora core package, or installed all the libraries yourself?? 2. Does the file /usr/lib/libvorbisfie....
by bensch
Sun Nov 05, 2006 11:22 am
Forum: Framework Development
Topic: Windows Maintainer
Replies: 13
Views: 24456

This is strange, because on my side, it works perfectly. I see the MD2 models, have sound (even better than on Linux) and even the water gets rendered with shaders. Maybe you compiled orxonox with other libraries, as this almost always the problem... Could you please try and use the precompiled vers...
by bensch
Fri Nov 03, 2006 9:09 pm
Forum: Bug Reports
Topic: [Solved] Segfault on Windows
Replies: 1
Views: 2516

Fixed the strange windows link bug.
by bensch
Thu Oct 12, 2006 6:36 am
Forum: Bug Reports
Topic: cannot find -llualib on ubuntu
Replies: 4
Views: 19706

I do not see the bug here. It may come from:
acinclude.m4 -> AX_CHECK_LUA
but it is quite cryptic :?
maybe it's just you, who sees it.
by bensch
Thu Oct 12, 2006 6:25 am
Forum: Bug Reports
Topic: Material Bug on old Graphics Cards
Replies: 12
Views: 11150

This should be fixed in r9882
by bensch
Thu Oct 12, 2006 6:12 am
Forum: Bug Reports
Topic: Segfault - problem caused by the Shader::Uniform class
Replies: 10
Views: 8876

This is a problem caused by the Shader::Uniform class

The bug is that glUniform may not be called if shaders are not active!

This problem can be solved by adding a check for support-shaders on every access to uniforms, but I do not exactly know, when one has to check this.
by bensch
Thu Oct 05, 2006 10:30 am
Forum: Developers' Journals
Topic: [Closed] New Resources System
Replies: 0
Views: 23015

[Closed] New Resources System

The old ResourceManager was suffering from some major drawbacks: Whenever a resource was loaded you had to unload it manually with ResourceManager::unload(). It was also extremely complicated to extend the ResourceManager with a new ResourceType. Furthermore there were minor issues of typesafety and...
by bensch
Thu Oct 05, 2006 10:23 am
Forum: Developers' Journals
Topic: [Closed] ObjectList and ClassID
Replies: 0
Views: 22489

[Closed] ObjectList and ClassID

Since this summer Orxonox has a new interface to the ClassID and the ObjectList (formerly ClassList) The idea started off, when we realized, that #include "class_id.h" was recompiling the the whole project on a change. Furthermore the adding a new ClassID was a strange confusing and error prone proc...