I think it is probably not worth it for our needs. Enet provides all we need for basic stuff and I would suggest to take another library for compression/diff. It's probably not worth digging into that. Enet is much easier and we do not lose any important features by using it.
greetz
Search found 292 matches
- Sun Oct 28, 2007 5:55 pm
- Forum: Framework Development
- Topic: [NETWORK] Does anyone know Open TNL?
- Replies: 10
- Views: 20416
- Sun Oct 28, 2007 5:47 pm
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 116432
Ok, what I meant is we could think about compression and diff later on, when the other things already work. I didn't think of the reload function as a "send to server" function but as a function who updates object-specific things by using the list mentioned above. This function would be called after...
- Sat Oct 27, 2007 9:39 am
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 116432
Yeah, that's a good idea. I thought about a class containing - bool changed (selfexplaining ;) ) - linked list with values to be synchronized - a (template)function reload, that reads all values in the linked list and applies them to the object This class has to be inherited by all the objects that ...
- Sat Oct 27, 2007 9:12 am
- Forum: Framework Development
- Topic: [NETWORK] Does anyone know Open TNL?
- Replies: 10
- Views: 20416
- Sat Oct 27, 2007 8:41 am
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 116432
enet seems to be quite powerfull and suiting for our needs. however unfortunately it doesn't support any compression or diff-algorithm. we got to decide, wheter we want to do this on our own now or if we should keep on searching for a suiting network library. if we go for enet we got two possibiliti...
- Fri Oct 26, 2007 5:09 pm
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 116432
network engine
Dumeni and I are working on the network engine in PPS HS07: Project Page Our goal is to seperate the game into a frontend and a backend (only running on one computer in case of Multiplayer). The frontend processes input and renders the output. The backend manages the ODE, object managment and synchr...
- Fri Oct 26, 2007 3:34 pm
- Forum: Framework Development
- Topic: [NETWORK] Does anyone know Open TNL?
- Replies: 10
- Views: 20416
During the last days Dumeni and I had a look and tried out a lot of different possibilities for the network engine. - With raknet there are licence issues. - OpenTNL seems somehow not really well documented, and respectively the tutorial doesn't compile with the current version. Furthermore, as of m...