Search found 484 matches

by 1337
Fri Nov 04, 2011 3:29 am
Forum: Bug Reports
Topic: Signal handler not reacting correctly on Fedora
Replies: 3
Views: 15914

Re: Signal handler not reacting correctly on Fedora

You might be on your own with this one. The Linux part of the SignalHandler was written about 6 years ago for the first version of Orxonox. Fabian then added the Windows part about a year ago and may have adjusted the output in the Linux part, but he probably didn't change the implementation at all....
by 1337
Tue Oct 25, 2011 1:15 pm
Forum: Bug Reports
Topic: Crash on exit [Mac OS X]
Replies: 9
Views: 19541

Re: Crash on exit [Mac OS X]

I totally agree.
However last time I tried to fix this (or something very similar, it's been a while) with Kevin, we never got on a green twig after hours.
There was more to it though, I just don't remember anymore. And of course, we didn't write it down either...
by 1337
Mon Oct 24, 2011 4:07 am
Forum: Bug Reports
Topic: Crash on exit [Mac OS X]
Replies: 9
Views: 19541

Re: Crash on exit [Mac OS X]

Just to add my mustard:
thx Teddy

(proverbs are so funny when translated literally...)
by 1337
Tue Sep 20, 2011 1:08 am
Forum: General Development
Topic: Tutorial Level - Open for collaboration
Replies: 19
Views: 42365

Re: Tutorial Level - Open for collaboration

awesome indeed...
by 1337
Thu Sep 01, 2011 8:18 pm
Forum: Bug Reports
Topic: Planet & Collisiondamage
Replies: 3
Views: 15233

Re: Planet & Collisiondamage

We should definitely see to it that we apply real Bullet physics only when necessary or really beneficial. Planets do not belong to that in my opinion.
by 1337
Thu Sep 01, 2011 7:24 pm
Forum: Bug Reports
Topic: Planet & Collisiondamage
Replies: 3
Views: 15233

Re: Planet & Collisiondamage

I don't know exactly what's causing this, but I might have an idea... These are two citations from the Bullet manual: Avoid very small and very large collision shapes The minimum object size for moving objects is about 0.1 units. When using default gravity of 9.8, those units are in meters so don’t ...
by 1337
Fri Aug 12, 2011 2:50 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44074

Re: Output levels

There is no limit for the number of sub-contexts. I was thinking of defining 4294967297 subcontexts for the input system... Apart from that, it all looks great! If I happen to have more time (no more traveling for the next few weeks...), I will certainly study the new system because so far, I've al...
by 1337
Sat Aug 06, 2011 9:50 am
Forum: General Discussion
Topic: Orxonox videos - now with L.G.C. goodness
Replies: 5
Views: 18816

Re: Orxonox videos - now with L.G.C. goodness

Cool! I believe we haven't been featured anywhere.
So thanks a lot!
by 1337
Tue Aug 02, 2011 1:28 am
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44074

Re: Output levels

That sound very good indeed!
When I can find the time after my brief visit to the land of eatable cheese, good chocolate and reasonable air conditioning, I sure will have a look at orxout() in my code.

Thx!
by 1337
Tue Jul 26, 2011 2:28 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44074

Re: Output levels

Personally I have no preference, but it's obvious that commonly used contexts like "undefined" or contexts which are used in multiple unrelated files need to be defined in a common place, while for example the "network" context could be defined in NetworkPrereqs.h and the "gametype" context in Game...
by 1337
Tue Jul 26, 2011 1:33 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44074

Re: Output levels

Lua's going to be fun. Somehow you can just do almost anything you want in that language ;) Thanks a lot for sharing the details, I've read it with great interest. If I look at the implementation of output contexts, shouldn't it be possible to define them in another file that OutputDefinitions.h? So...
by 1337
Sun Jul 24, 2011 4:07 am
Forum: Bug Reports
Topic: Menu Text
Replies: 14
Views: 28679

Re: Menu Text

Can you try this: open one of the PNGs in question with a tool like GIMP and then explicitly save it as 32 bit PNG. Or use any other method to generate a 32 bit PNG with alpha channel. The reason is that I've had similar issues with PNGs using palettes, but only on certain systems. Sorry for the lat...
by 1337
Tue Jul 12, 2011 1:11 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44074

Re: Output levels

I feel kind of stupid, but orxout(level, context) seems way better.
I'm not even sure whether we should allow a default context. On the other hand, it's sometimes really difficult to actually identify the right context.
by 1337
Tue Jul 12, 2011 12:33 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44074

Re: Output levels

Yeah, it also separates message attributes from the actual message. The only possible application for manipulators I see would be context. But again, it just doesn't look right. And it's more to type anyway. Something else I just noticed: we could go for unit64_t for the bit mask. Then we'd have abo...
by 1337
Mon Jul 11, 2011 5:08 pm
Forum: Framework Development
Topic: Output levels
Replies: 35
Views: 44074

Re: Output levels

you mean different output macros/functions/streams (depending on our final implementation) for user, internal, and verbose output? Yes, but only because it's shorter. I don't understand this part: what bits may be dropped? And how is this related to the name of the output function? Do I understand ...