Search found 484 matches

by 1337
Thu Oct 07, 2010 5:05 pm
Forum: Developers' Journals
Topic: Diary: Masterserver
Replies: 21
Views: 34186

Re: Diary: Masterserver

Just a note: ENet can use IP v6 since Adi put in some serious work.
by 1337
Wed Sep 22, 2010 3:42 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 80456

Re: Content repository

k, data extern and data pool works for me ;)
by 1337
Wed Sep 22, 2010 7:23 am
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 80456

Re: Content repository

Of course we need the original files. But they should not be in the official data repository. Rather in the one we discussed earlier in this thread.
by 1337
Tue Sep 21, 2010 10:08 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 80456

Re: Content repository

I've moved some more files. That's what remains at the moment:
by 1337
Tue Sep 21, 2010 8:54 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 80456

Re: Content repository

I like the ideas of links, but I suppose it's never going to work because that list will always be outdated and incomplete anyway.
(btw. we don't have any blender files in the data folder, just meshes)
by 1337
Tue Sep 21, 2010 8:37 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 80456

Re: Content repository

I've got one more issue: fonts. Fonts are placed both in data/fonts and data/gui/fonts. These directories contain both *.ttf files (actual true type fonts) and text files that make up the font you refer to in Ogre (*.fontdef) or CEGUI (*.font). I thought I could merge all these files into one folder...
by 1337
Tue Sep 21, 2010 4:25 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 80456

Re: Content repository

I like that, already applied it. Though please explain to me: What counts as decal? Are all these texture files that contain the texture of an entire ship also called decals? There's also lots of images I haven't been able to classify. So far I've only moved those images I was very sure they belong ...
by 1337
Tue Sep 21, 2010 7:16 am
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 80456

Re: Content repository

Sry, this seems like the wrong thread after all. But in here everyone gets the notification ;) I was actually talking about the normal data repository, not the pool. The structure we've discussed so far was for the pool. Though I wouldn't mind having a folder per model because it keeps stuff togethe...
by 1337
Mon Sep 20, 2010 9:13 pm
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 80456

Re: Content repository

So, I've created a branch for the data folder cleanup. And I've begun to restructure at will, just as a suggestion. I've come up with this: data audio ambient sounds fonts images overlays skyboxes textures materials models programs And every image that doesn't fit in either of the three folders will...
by 1337
Mon Sep 20, 2010 3:41 pm
Forum: Off Topic
Topic: Render Showcase
Replies: 2
Views: 14299

Re: Render Showcase

Great artwork! Could you compile a *.mesh file with lots and lots of polygons? Doesn't matter which one, I just need polygons.
by 1337
Fri Jun 04, 2010 6:32 am
Forum: General Discussion
Topic: Congratulation Guys!
Replies: 15
Views: 42461

Re: Congratulation Guys!

That wouldn't help much...
We haven't presented many slides this time. Most of the presentation were ingame demonstrations.

Correct me if I'm wrong, but I think Beni was holding his phone up in the air all the time. Have you made a video?
by 1337
Thu Jun 03, 2010 7:21 pm
Forum: General Discussion
Topic: Congratulation Guys!
Replies: 15
Views: 42461

Re: Congratulation Guys!

Thanks for the appreciation.
And of course Bensch, you're welcome to join again ^^.
by 1337
Tue May 18, 2010 3:35 pm
Forum: Coding
Topic: HUDNavigation
Replies: 23
Views: 35626

Re: HUDNavigation

I have cleaned up HUDNavigation. You should make an svn up next you work on it or you will get lots of conflicts.
by 1337
Tue May 18, 2010 7:35 am
Forum: Coding
Topic: HUDNavigation
Replies: 23
Views: 35626

Re: HUDNavigation

Fixed it again.
by 1337
Tue May 18, 2010 7:21 am
Forum: Coding
Topic: HUDNavigation
Replies: 23
Views: 35626

Re: HUDNavigation

Certainly not actually deliberate. But accidentally delibrate ^^
SVN would not just allow such an action just like that, that's all I wanted to say.