Search found 72 matches
- Sun Mar 30, 2008 12:45 pm
- Forum: Developers' Journals
- Topic: HUD
- Replies: 37
- Views: 53791
about the radar: i think it is the best solution to display it with two circles. i know this from some games and t is really useful it you know how it works. http://img72.imageshack.us/img72/9148/radarsa0.png each point inside the outer circle will represent a specific direction relative to your dir...
- Thu Mar 27, 2008 6:09 pm
- Forum: Developers' Journals
- Topic: HUD
- Replies: 37
- Views: 53791
Something which I find is very important is the radar. At some point, there should be a (global?) list of things that are shown on the radar. Probably you could use different symbols for different types of objects. Also, if an object is on the screen (and not behind or beside you) the object could b...
- Wed Mar 26, 2008 11:52 pm
- Forum: Content Creation
- Topic: Transport Ship
- Replies: 6
- Views: 19320
thanks for the positive feedback. i might add some more details to the texture, but at the moment, i lack ideas. also, the model has a lot of faces, as you can see. i already saved polys where i could, but i don't want to sacrifice too much detail. if you look at the tubes you can see the faces, for...
- Mon Mar 24, 2008 8:45 am
- Forum: Content Creation
- Topic: Transport Ship
- Replies: 6
- Views: 19320
Transport Ship
At the moment, I'm working on a human transport ship:
http://www.orxonox.net/wiki/TransportShip
The model is finished and I have already unwrapped the mesh. I just started creating the texture for hull and cargo containers.
http://www.orxonox.net/wiki/TransportShip
The model is finished and I have already unwrapped the mesh. I just started creating the texture for hull and cargo containers.
- Fri Mar 21, 2008 4:39 pm
- Forum: SVN, Wiki, Forum
- Topic: https://svn.orxonox.net/media
- Replies: 14
- Views: 26822
This is a very good idea, I think it is also important that we use this opportunity to rename all the media file in a sensible way. There are lots of files where no one knows what they mean, for example "MyShip.mesh" or something like that. There should be a consistent patter for the names of models...
- Sun Mar 02, 2008 10:42 pm
- Forum: SVN, Wiki, Forum
- Topic: Trac Statistics Extension
- Replies: 8
- Views: 18461
- Thu Feb 28, 2008 10:11 pm
- Forum: Gameplay
- Topic: Similar games as role models
- Replies: 5
- Views: 16690
I don't know where you take the time for doing such great research studies from, but thanks for your great work. I find the part about story and excitement especially interesting. We just have to see, that the person who later designs the missions, really reads all the story-related pages. Greetings...
- Mon Feb 11, 2008 2:29 pm
- Forum: Content Creation
- Topic: ship upgrades and weapon systems - prediscussion for TT
- Replies: 2
- Views: 14833
now that i have understood your elaborate concept, i think it is a good approach. still think that 5 upgrade categories are enough: reactor, hull, weapons, electronics and cargo bay. the shield could be part of the hull and the sensors and computer systems could be grouped under the name electronics...
- Sun Feb 10, 2008 11:31 pm
- Forum: Story and Universe
- Topic: News and press
- Replies: 4
- Views: 16382
I never played Babylon 5, but I love the radio in Grand Theft Auto (especially GTA III). Maybe, anyone of you knows what I mean: you can switch between a couple of stations and listen to music and senseless babble while driving around. And the stuff they say is really funny. This creates the right a...
- Sat Jan 26, 2008 1:12 pm
- Forum: Story and Universe
- Topic: Mission One - or how start a new game
- Replies: 6
- Views: 18130
I think, this is a great start that doesn't bother with much details and brings the player more or less directly into action. Concerning the instructor, I also think it should be an UEA employee or this tutorial should be programmed into the ship, since it only takes 5 minutes or so. At the mom, the...
- Wed Jan 23, 2008 9:30 am
- Forum: SVN, Wiki, Forum
- Topic: Strange trac behavior...
- Replies: 16
- Views: 30011
Strange trac behavior...
For about a week or so have occasionally gotten a weird error when loading an orxonox-trac-page. Instead of the desired page I got an error message like the following:
[Link removed]
After a 1 or 2 reloads, the page showed up properly. Am I the only one, who gets this weird error?
[Link removed]
After a 1 or 2 reloads, the page showed up properly. Am I the only one, who gets this weird error?
- Fri Jan 18, 2008 11:29 pm
- Forum: Content Creation
- Topic: Light Escort Ship
- Replies: 4
- Views: 16183
Light Escort Ship
Hey Guys!
This sweet thing landed in my garden this afternoon. I thought, I would take some pictures of it and show them to you...
http://www.orxonox.net/wiki/LightEscortShip
Greetings
This sweet thing landed in my garden this afternoon. I thought, I would take some pictures of it and show them to you...
http://www.orxonox.net/wiki/LightEscortShip
Greetings
- Fri Jan 18, 2008 11:45 am
- Forum: Feature Requests
- Topic: Orxonox Game Server
- Replies: 15
- Views: 29895
- Mon Jan 14, 2008 10:31 am
- Forum: Story and Universe
- Topic: Space Race(s)
- Replies: 4
- Views: 16674
Space Race(s)
On several pages, one can read about the second space. However, it seems that none says what this really is. Can someone explain? What about the first space race?
Does it mean: When space travel became cost-effective, major companies decided to expand into space/onto the moon and other planets?
Does it mean: When space travel became cost-effective, major companies decided to expand into space/onto the moon and other planets?
- Mon Jan 14, 2008 10:25 am
- Forum: Story and Universe
- Topic: United Earth Alliance
- Replies: 3
- Views: 16616