Search found 247 matches
- Sun Nov 19, 2006 1:38 pm
- Forum: Gameplay
- Topic: Ship attributes
- Replies: 21
- Views: 38188
That way player using all the shield would have lasting effects even if the shield regenerates again as the electronic doesn't repair itself. I tried to avoid that, by pointing out, that there will be always some basic energy assigned to every system type... ... Mathematically speaking: available e...
- Sun Nov 19, 2006 1:26 pm
- Forum: Gameplay
- Topic: Ship attributes
- Replies: 21
- Views: 38188
Summary
I'm summarizing, what I would like to put into the shipattributes: 2 Weapons Types : as Marc described: a (or a few) primary energy based weapons for general usage, and a secondary type (missiles) with a (very) limited ammo. I open a thread concerning some basic weapons here . Armor: This represents...
- Sun Nov 19, 2006 12:01 pm
- Forum: Gameplay
- Topic: HUD and Mouse Control for cockpit manipulations
- Replies: 17
- Views: 33743
PROFILES
PROFILES I can't say it enough... just use a couple of profiles: One keyboard only (for the old school ones), one mouse only (for the nowadays gamers), and one hybrid one (take the best of both worlds) ...and don't forget the joystick support ;) the hybrid model is my favorite: Use the keyboard to m...
- Sun Nov 19, 2006 11:18 am
- Forum: Gameplay
- Topic: Weapons for (L)users
- Replies: 11
- Views: 23072
Weapons for (L)users
or what kind of weapons will be available from the beginning: The basic idea, is that the player should be able to choose from 3 types of pulsed energy weapons ("blasters"), and get one type of missile: light blaster: high Rate of Fire (RoF), little damage medium blaster: med RoF, medium damage heav...
- Sun Nov 19, 2006 11:00 am
- Forum: Gameplay
- Topic: Ship attributes
- Replies: 21
- Views: 38188
Electronics: This is an additional attribute like Shield and Armor (and protected until both fail) . It mainly reflects the state of the ships electronic components. If these are damaged, the ships handling will suffer. Possible consequences could be lower fire rate, no weapon switch possible anymo...
- Thu Nov 16, 2006 9:59 am
- Forum: Gameplay
- Topic: Ship attributes
- Replies: 21
- Views: 38188
Ship attributes
Hi, Just a few thoughts to ship attributes: Shields: Single bubble or segmented? (2: forward, aft; 4: +,left ,right; 6: +, top, bottom), possibility to to distribute shield energy? Regenerative? I think so. If they get destroyed, they won't become active again until they have a capacity of 20% (this...
- Thu Nov 16, 2006 9:14 am
- Forum: Gameplay
- Topic: Bounty hunter
- Replies: 7
- Views: 18550
Wanted Alive - not Dead
Hi, Being part of the weapons team, I was thinking of developing an EMP-weapon, which can be used to disable certain ships, which will be salvaged after the mission. To your idea: Shooting them down, will get you a reward; (re-)capturing an even better one... To keep the balance, I would suggest to ...