@sam: some suggestions: http://svn.orxonox.ethz.ch/data/content ... mage01.jpg
i hope you get what i mean
@patrick: the tik lesson was not yet over at 4:50 pm... naughty...
Search found 716 matches
- Fri Dec 08, 2006 4:09 pm
- Forum: Developers' Journals
- Topic: Space Station, Exterior
- Replies: 29
- Views: 20948
- Mon Dec 04, 2006 10:37 pm
- Forum: Developers' Journals
- Topic: [Closed] Collision Reaction Redesign
- Replies: 6
- Views: 5696
Thx for the fast feedback. Perhaps you can show me this test next Wednesday in the PPS. For sure. Oh, and there's another bug, but I can't explain it yet. I'll show it to you Wednesday, but I'm not sure if it will appear on Linux systems as well. Stay tuned, more work to come :P But I don't know wh...
- Mon Dec 04, 2006 10:01 pm
- Forum: Developers' Journals
- Topic: [Closed] Collision Reaction Redesign
- Replies: 6
- Views: 5696
I'm not quite happy with the new collision :/ I made a testmap yesterday to check the limits of orxonox (~3500 cubes in one room). Yesterday, with the old collision I had: - around 20 fps (guessed) - that's ok for 3500 cubes - the player didn't collide correctly with the 3500 little brushes, but the...
- Mon Dec 04, 2006 3:49 pm
- Forum: Developers' Journals
- Topic: Character and Weapon Systems
- Replies: 39
- Views: 26471
Maybe this link is interesting:
http://freesound.iua.upf.edu/
I hope the license is ok for our purposes (nowic?)
http://freesound.iua.upf.edu/
I hope the license is ok for our purposes (nowic?)
- Sun Dec 03, 2006 1:55 pm
- Forum: Developers' Journals
- Topic: Space Station Interior
- Replies: 26
- Views: 20463
=> https://dev.orxonox.net/wiki/SpaceStationInterior I've updated the wikipage, uploaded some sketches and added new features. Now you can look at the five sketches (overview, tower, bar, hangar, shop) and the description of each room. After some tests with gtk-radiant and bsp-maps in Orxonox, I wil...
- Fri Dec 01, 2006 8:30 pm
- Forum: Developers' Journals
- Topic: Space Station, Exterior
- Replies: 29
- Views: 20948
I still have to do a lot on the tower, the top looks too much like a pencil, if you ask me, so that'll definitely change. I really like the way you drawed the tower on the sketches. the station looks bigger when you add small details. the top of the tower could look like the top af a skyscraper wit...
- Thu Nov 30, 2006 7:59 pm
- Forum: Developers' Journals
- Topic: Space Station, Exterior
- Replies: 29
- Views: 20948
- Mon Nov 27, 2006 12:19 am
- Forum: Developers' Journals
- Topic: Mount Point and Ship Attributes
- Replies: 10
- Views: 6410
- Thu Nov 23, 2006 8:09 pm
- Forum: Developers' Journals
- Topic: Quest dialog
- Replies: 4
- Views: 4059
I've uploaded a screenshot of the quest-GUI in Freelancer. I like the arrangement of quest list, picture and description.
https://dev.orxonox.net/attachment/wiki ... format=raw
https://dev.orxonox.net/attachment/wiki ... format=raw
- Thu Nov 23, 2006 7:19 pm
- Forum: Developers' Journals
- Topic: Space Station Interior
- Replies: 26
- Views: 20463
It should also be possible to use some fog effects (like fog on the ground). That would be a really cool effect! I'll try to insert several possibilities to show our features as particle effects (steam, smoke, sparks...) , animated objects (cool doors, [inaccessible] elevators, holo-projections...)...
- Wed Nov 22, 2006 10:33 pm
- Forum: Developers' Journals
- Topic: Space Station Interior
- Replies: 26
- Views: 20463
Space Station Interior
I've created a Wiki-page, where you can admire my first steps in building the interior of the space station.
I will soon add some more sketches (there's only one at the moment).
=> https://dev.orxonox.net/wiki/SpaceStationInterior
(pics inside, no reading skills required)
I will soon add some more sketches (there's only one at the moment).
=> https://dev.orxonox.net/wiki/SpaceStationInterior
(pics inside, no reading skills required)