Search found 56 matches

by lieni
Sat Dec 09, 2006 6:05 pm
Forum: Content Creation
Topic: Noxonian Weapons
Replies: 14
Views: 25120

My opinion is also that the noxon weapons should be very alien like, that means green, slime and a lot of splash :)
by lieni
Sat Dec 09, 2006 5:52 pm
Forum: General Discussion
Topic: Orxonox Ubuntu package available
Replies: 13
Views: 24503

thanks for making that package, unfortunately i cant test it since i dont have an ubuntu, but i'm sure that many people who were afraid of checking it out over svn will now have the chance to play orxonox ;)
by lieni
Sat Dec 09, 2006 5:49 pm
Forum: Content Creation
Topic: Orxonox Icon
Replies: 7
Views: 18907

Hey, cool stuff!

Why would one want to have the icon as svg? Is it usual to use svg for icons?
by lieni
Sat Dec 09, 2006 5:08 pm
Forum: Gameplay
Topic: !POLL!: Interface/Camera Perspective
Replies: 15
Views: 30976

hey, i think the problem could be solved (if i understood everything right) by using orthogonal projection instead of perspective projection (see http://wiki.delphigl.com/index.php/Tutorial_2D#Die_Projektion ). Perhaps changing the projection should also be done by the camera class. Like like both h...
by lieni
Tue Dec 05, 2006 7:11 pm
Forum: Developers' Journals
Topic: Camera support for Cut-Scenes
Replies: 11
Views: 8839

Hey, cool! I'm looking forward to see that in action!

I think I already got the solution for the shoot/disappear bug (I just can't tell it right now where it's exactly)

Keep going ;)
by lieni
Tue Nov 28, 2006 11:11 pm
Forum: Developers' Journals
Topic: Space Station, Exterior
Replies: 29
Views: 20928

Cool sketches! ;)
I'm looking forward to seeing it more detailed.
by lieni
Tue Nov 28, 2006 11:10 pm
Forum: Developers' Journals
Topic: Quest dialog
Replies: 4
Views: 4055

I always loved the Final Fantasy in-game GUIs :) http://www.ffcompendium.com/h/innov01.shtml
but that's just mho ... :)
Next point will be to find an entrance into the existing code of the opengl GUI and then start the implementation and playing around, testing different ideas...
by lieni
Tue Nov 28, 2006 11:01 pm
Forum: Developers' Journals
Topic: Artificial Intelligence
Replies: 6
Views: 4902

Wow, I read through your ideas about the AI and I like every part of it! I hope we can do a big part of it, but as you wrote at the end of it, there won't be enough time to accomplish all the listed points. I think the idea of learning NPCs would be the next big step after the listed things are done...
by lieni
Tue Nov 28, 2006 10:49 pm
Forum: Content Creation
Topic: Weekend in Paris
Replies: 4
Views: 16288

I cant believe that there were no people... I'm sometimes astonished when E walk through my home city Berne early in the morning and nobody's out there... in Zurich I never really got that feeling... but in Paris?
by lieni
Tue Nov 28, 2006 10:46 pm
Forum: Gameplay
Topic: Weapons for (L)users
Replies: 11
Views: 22550

I prefer the idea of the frag granade that splits up in smaller grenades.
Another possible weapon would be a supersheep-rocket, like in worms, or special UT version with rocket cam (if we make the controls only with keyboard, the mouse could be used to control such a rocket).
by lieni
Tue Nov 07, 2006 10:43 pm
Forum: Framework Development
Topic: Orxonox Installers
Replies: 6
Views: 17326

nsis looks great to me ;)