Search found 35 matches

by silvan
Sat Apr 14, 2007 6:18 pm
Forum: Developers' Journals
Topic: Moonstation
Replies: 9
Views: 20247

Re: Moonstation

Very nice work ! I like your ideas a lot !
KK7c13 wrote: btw: where can i get some old *.oxw files with water/movies/blinking stuff in it (btw the syntax)... just to test it out :P
You can have a look at

http://svn.orxonox.net/data/old_trunk/worlds/

There you should find pretty much everything.
by silvan
Tue Apr 10, 2007 6:48 am
Forum: Developers' Journals
Topic: Advanced Fighter: proposal
Replies: 16
Views: 9010

Now that totally blows my mind!
Thw model is great but the textures are too uniform for my taste.
Keep it up!
by silvan
Fri Apr 06, 2007 6:26 am
Forum: Bug Reports
Topic: make fails after update to lua 5.1.1
Replies: 1
Views: 2906

I'll look into it as soon as I have orxonox running on my system here at home.

edit:
If we are very lucky this will work:
substitute
lua_setgcthreshold(L,0)
to
lua_gc(L,LUA_GCCOLLECT, 0)
(this will enforce garbage collection).

form

http://lua-users.org/lists/lua-l/2006-07/msg00055.html
by silvan
Sat Mar 03, 2007 4:40 pm
Forum: News & Announcements
Topic: Thinktank Meeting II
Replies: 24
Views: 35621

Count me in!
by silvan
Fri Feb 23, 2007 8:54 pm
Forum: Bug Reports
Topic: Material Bug on old Graphics Cards
Replies: 12
Views: 11139

patrick wrote:Created a ticket for this bug: https://dev.orxonox.net/ticket/208

Could you all please check, if this bug still exists on your systems (silvan?), thx!
Yes the bug is still here :D (At least in the current cleanup branch).
by silvan
Thu Feb 08, 2007 8:12 pm
Forum: General Development
Topic: The Future of Orxonox
Replies: 21
Views: 33317

beni wrote:
chrigi wrote:You have my bow (gcc/gdb/valgrind/...) :P
Well, great news I'd say. There is nothing in the way for a next PPS. :D
Glad to hear that !

Any idea where the meeting could take place?
by silvan
Thu Feb 08, 2007 8:06 pm
Forum: General Development
Topic: [PPS Summer 2007] Project Ideas
Replies: 3
Views: 15137

Re: [PPS Summer 2007] Project Ideas

... - a under water level (waterplants, whales, sharks, ship wrecks... :D ) ... That'd be great, but it requires the volumetric fog to work. IIRC Dave took a new advance on the vol. fog but I don't know how far he got. - a level on a planet maybe with vehicles, buildings, plants... (collision?) - m...
by silvan
Sun Feb 04, 2007 8:11 pm
Forum: General Development
Topic: The Future of Orxonox
Replies: 21
Views: 33317

I think chrigi said that he'd be willing to lead a PPS (I guess he should be competent enough :-) ) but of course I don't know what his plans for the upcoming semester are.
by silvan
Sun Feb 04, 2007 11:08 am
Forum: Bug Reports
Topic: [Solved] Jumping Bug
Replies: 6
Views: 4825

Re: Jumping Bug

x3n wrote: Maybe the height and the waiting time are frame based instead of time based?
Yes they were! I fixed this and commited it in the trunk.
by silvan
Sun Feb 04, 2007 9:09 am
Forum: Feature Requests
Topic: The First Release
Replies: 4
Views: 15772

Nothing to add!

I am planing to go on holiday after the exams so I don't know how much time I have to support you, but I will do what I can while I'm home!
by silvan
Sun Feb 04, 2007 9:04 am
Forum: Feature Requests
Topic: Major Clean-up
Replies: 17
Views: 31284

Getting to know the framework by writing documentation is certainly a great idea. It will help not only us to understand the code, but it will also make things a lot easier for those who follow. (i.e. our PPS-Students) The hardest part is to distinguish between the necessary and the unnecessary code...
by silvan
Sun Feb 04, 2007 8:47 am
Forum: General Development
Topic: The Future of Orxonox
Replies: 21
Views: 33317

Thanks for all the research about the timetable... I bet it took you a lot of messing around with the einschreibung.ethz.ch page :D I really enjoyed working with you guys the last semester, so you can count me in! Since I have chosen the concentration "Computer and Networks" as well, Thursday aftern...
by silvan
Sat Feb 03, 2007 11:51 pm
Forum: Bug Reports
Topic: [Solved] Jumping Bug
Replies: 6
Views: 4825

To be completely honest: I never tested it. I just commented out the code and checked it in! So the implementation of the jumping is still the same.

But I can look into the bug tomorrow (or better: later today).
by silvan
Sat Feb 03, 2007 11:23 am
Forum: Bug Reports
Topic: [Solved] Jumping Bug
Replies: 6
Views: 4825

This post remined me to remove the "position output hack" from the fps player.
If you check out the trunk now, jumping will work again !
by silvan
Tue Jan 30, 2007 4:58 pm
Forum: Bug Reports
Topic: Segfault switching from hangar to vertical scroller
Replies: 3
Views: 3587

Segfault switching from hangar to vertical scroller

This segfault occurs like every 10 times: ======================================================= = time: Tue Jan 30 17:50:15 2007 ======================================================= Program received signal SIGSEGV, Segmentation fault. [Switching to Thread -1237517408 (LWP 10072)] 0x081fa39c in ...