Search found 41 matches

by Marc
Fri Nov 17, 2006 11:33 am
Forum: Gameplay
Topic: HUD and Mouse Control for cockpit manipulations
Replies: 17
Views: 33345

More modern casual gamer vertical scrollers actually don't waste any keyboards anymore (they support it, but the mouse is normally what's mentioned as main control option). PC users have a mouse with 2 buttons. What's needed more to move a ship left and right, back and front and fire 2 weapons? :) A...
by Marc
Thu Nov 16, 2006 7:04 pm
Forum: Gameplay
Topic: HUD and Mouse Control for cockpit manipulations
Replies: 17
Views: 33345

I generally like this idea, because this is to some point similar to how Nanostray on Nintendo DS works (with touch to change weapon etc). The main problem I am seeing is the "interaction" with the HUD: If LMB (and most likely RMB) are used to fire, how should the interaction actually be done? One w...
by Marc
Thu Nov 16, 2006 6:53 pm
Forum: Gameplay
Topic: Bounty hunter
Replies: 7
Views: 18291

Another thing which could theoretically be added to make the bounty hunter idea more interesting: Famous bounty hunters get their pro and cons. For example, shops could for example sell them things a little cheaper. Or there are special missions you only get with a given "fame" level. On the other s...
by Marc
Thu Nov 16, 2006 10:37 am
Forum: Gameplay
Topic: Ship attributes
Replies: 21
Views: 37774

Good ideas Contains most of what I've thought of so far. The only additions I've currently: Weapons: Ships have 2 types of weapons, one are energy weapons (meant for general usage) and special weapons (rockets, smart bombs, mines, ... with restricted ammo). Depending on the ship model used, the numb...
by Marc
Mon Nov 13, 2006 2:34 pm
Forum: General Discussion
Topic: Orxonox Commercial
Replies: 8
Views: 19422

I agree, a community is the fuel of a project, if the project is able to give the community something back (at best something playable). Thats mainly why I posted, as a community around something that does not give anything back currently can be the end of a project. But you made clear, that it is t...
by Marc
Sun Nov 12, 2006 1:47 pm
Forum: General Discussion
Topic: Orxonox Commercial
Replies: 8
Views: 19422

I didn't want to say that the people are not motivated. I think it's exactly vice versa :-) nor do I believe that the red line is a dream or unreachable, technically wise. The point I actually meant was: There are currently no gameplay elements defined. There are ideas and a red line, but ideas do n...
by Marc
Sat Nov 11, 2006 11:03 pm
Forum: General Discussion
Topic: Orxonox Commercial
Replies: 8
Views: 19422

I think we should better first have something to promote before we break our head how we promote it. Might be that it is only me, but this semester's project is highly "undefined" currently. And so far there hasn't been any general talk on the ideas and inputs (although I'm surely going to start tha...
by Marc
Fri Nov 10, 2006 12:07 am
Forum: Framework Development
Topic: Orxonox Installers
Replies: 6
Views: 17540

On Windows, there are other free setup creators beside NSIS:

Inno Setup and Install Creator (by Clickteam) to just mention two.
by Marc
Fri Nov 03, 2006 8:59 am
Forum: Framework Development
Topic: Windows Maintainer
Replies: 13
Views: 24821

Hmm, my lua was able to wget (perhaps you have your firewall set to not allow exceptions?)

My main problem with Visual C++ & Orxonox is: Orxonox depends on Qt and the gpl version of Qt only supports GCC on Windows.
by Marc
Fri Nov 03, 2006 7:00 am
Forum: Framework Development
Topic: Windows Maintainer
Replies: 13
Views: 24821

I am interested in this task, as I am extremely annoyed of the impossibility of building Orxonox on my Windows system. I've spent about 10 hours trying different approaches like msys, DevC++, Code::Blocks, always using the current GCC (i.e. 3.4.2), but to no avail yet. I have Visual C++ Pro 2005, wh...
by Marc
Sun Oct 29, 2006 5:41 pm
Forum: SVN, Wiki, Forum
Topic: Corrected forum typos
Replies: 8
Views: 19430

So I'm the first of this years PPSers posting here? :-) If you intend to fix some errors: The SVN links mentioned on the page are broken on 99% of all cases (which resulted quite some time wasted when trying to get the sources): 1. Either they specify http s ://svn... instead of http:/svn... - with ...