Search found 72 matches

by BadElvis
Thu Nov 04, 2010 12:21 pm
Forum: Content Creation
Topic: Color schemes
Replies: 9
Views: 18828

Re: Color schemes

Ok, so this means that we have a palette of a couple of color-hues for each faction. The texture designer may only change saturation and brightness. Is this what you mean? Another thing that comes to my mind is the introduction of team-colored areas on the models. The team-color is defined as a hue ...
by BadElvis
Wed Nov 03, 2010 2:02 pm
Forum: Content Creation
Topic: WIP-Thread
Replies: 22
Views: 35855

Re: WIP-Thread

Hi and thanks for the feedback. It is supposed to be a small escape pod. My intention was to create a ship which the player might fly in the beginning, because I think the ASSFF is too powerful for starting. In general, plan to create a series of ships, that look similar. Since there is no useful ex...
by BadElvis
Thu Oct 28, 2010 1:32 pm
Forum: Content Creation
Topic: WIP-Thread
Replies: 22
Views: 35855

Re: WIP-Thread

What do you think about his design? Suggestions welcome..
by BadElvis
Thu Oct 28, 2010 1:29 pm
Forum: Content Creation
Topic: Using Verse with GIMP and Blender
Replies: 6
Views: 16502

Re: Using Verse with GIMP and Blender

We were just talking about Blender and the fact, that I still have the impression of knowing next to nothing about it. But this video is really awesome. Some time ago, I used another 3d program called trueSpace (caligari.com). This also had a similar concept and comparably intuitive user interface b...
by BadElvis
Tue Sep 21, 2010 11:57 am
Forum: Content Creation
Topic: Content repository
Replies: 51
Views: 78739

Re: Content repository

i also like retos structure. creating one directory per model seems to go against the idea of content re-use. with slight adjustments: data audio music sounds fonts images bumpmaps (?) decals (?) effects (for billboards and particles) overlays skyboxes textures materials models programs
by BadElvis
Mon Sep 20, 2010 1:03 pm
Forum: Off Topic
Topic: Render Showcase
Replies: 2
Views: 13809

Render Showcase

Reto asked yesterday about some models with high poly count to stress-test his msvc compiler. I recently created these two models for another game: ec01.png arachnid2.jpg At the moment, the models are not entirely made of meshes. They also contain nurbs curves, paths and metaballs. However, they can...
by BadElvis
Sun Aug 02, 2009 7:49 pm
Forum: Gameplay
Topic: something offtopic
Replies: 1
Views: 13203

something offtopic

but still gameplay-related:

http://www.youtube.com/watch?v=zO3ctKcI8Kg
by BadElvis
Thu May 21, 2009 7:01 am
Forum: News & Announcements
Topic: Orxonox Convention X
Replies: 3
Views: 14416

Orxonox Convention X

Looking back, we remember all the ups and downs of development, the regular pizza sessions, the social support we gave each other, the close friendships that were created or cemented by our shared project: a precious experience we do not want to miss. Let us celebrate the tenth Orxonox Convention! E...
by BadElvis
Thu May 07, 2009 11:31 am
Forum: Content Creation
Topic: WIP-Thread
Replies: 22
Views: 35855

Re: WIP-Thread

Hi I have finished a little redesign of Dominiks ship. Check it out:

http://www.orxonox.net/wiki/SpaceShip#Afewchanges

Texturing to be done yet.
by BadElvis
Mon Mar 23, 2009 1:52 pm
Forum: News & Announcements
Topic: New Forum
Replies: 12
Views: 21660

Re: New Forum

This looks nice, I think we should keep this version. Has anyone got suggestions about a header, we could use?
by BadElvis
Wed Mar 18, 2009 7:34 am
Forum: Content Creation
Topic: WIP-Thread
Replies: 22
Views: 35855

looks nice indeed! feel free to add a little more 'roundness', our polygon limit is not that low... :wink:
by BadElvis
Mon Mar 09, 2009 2:33 pm
Forum: Off Topic
Topic: Project Aftershock
Replies: 1
Views: 13166

Project Aftershock

A few days ago, this news update was posted at BlenderNation:

http://www.blendernation.com/2009/03/01 ... ftershock/

It's a new indie racing game produced with Blender and Ogre. Looks like fun. And the space race ships are smooth.
by BadElvis
Mon Mar 09, 2009 11:57 am
Forum: Coding
Topic: Indentation: Spaces or Tabs?
Replies: 14
Views: 22034

I like spaces better, because I like nano, ms notepad, ascii-art, drawing with characters and formatting with whitespaces (that are not tabs). But imo, we could also dictate to use tabs and to set 1 tab = 4 spaces. Then the code would look the same on every computer and we would only have to hit tab...
by BadElvis
Mon Mar 09, 2009 11:44 am
Forum: SVN, Wiki, Forum
Topic: data repository
Replies: 12
Views: 19176

I tried cleaning up the current media repo to cut down the immense file size recently. I tried moving the skybox from the textures folder into the skybox.zip archive but obviously, it doesn't work. That's why the files are back now. The sad thing is, that I encountered this problem before and actual...
by BadElvis
Tue Mar 03, 2009 8:09 am
Forum: Off Topic
Topic: Building Space Ships
Replies: 3
Views: 14223

Building Space Ships

This topic is about a space game, I purchased recently. It is not a computer game but a board game, but since it is about space travel, I thought i might post something about here anyway. Those of you that not only like sci-fi and computer games but also board games might as well continue to read. T...