Search found 72 matches
- Sun Mar 01, 2009 6:32 pm
- Forum: SVN, Wiki, Forum
- Topic: Branch updating
- Replies: 4
- Views: 14284
- Sun Mar 01, 2009 6:23 pm
- Forum: General Discussion
- Topic: Welcome to the new PPS
- Replies: 7
- Views: 17367
Welcome to the new PPS
The PPS of spring semester 09 has begun and we want to welcome all new and old students. We are looking forward to working with all of you and hope you enjoy Orxonox.
Feel free to introduce yourself here in this thread.
Greetings, Felix
Feel free to introduce yourself here in this thread.
Greetings, Felix
- Sat Dec 06, 2008 11:34 pm
- Forum: General Discussion
- Topic: Poster for Convention IX
- Replies: 7
- Views: 20870
Probably, it won't work with http either. Therefore, I have temporarily put the poster here:
http://people.ee.ethz.ch/~felischu/Orxo ... slogan.png
http://people.ee.ethz.ch/~felischu/Orxo ... slogan.png
- Sat Dec 06, 2008 6:13 pm
- Forum: General Discussion
- Topic: Poster for Convention IX
- Replies: 7
- Views: 20870
Poster for Convention IX
Thanks to Pascal, this is our poster the Convention IX. Looks awesome, as always. You did a great job.
https://svn.orxonox.net/webdev/conventi ... tionIX.png
https://svn.orxonox.net/webdev/conventi ... _small.png
https://svn.orxonox.net/webdev/conventi ... tionIX.png
https://svn.orxonox.net/webdev/conventi ... _small.png
- Wed Oct 15, 2008 7:37 am
- Forum: Content Creation
- Topic: Thinking About Planets and LOD
- Replies: 0
- Views: 32695
Thinking About Planets and LOD
Here I have collected some links, that might be helpful when implementing Planets in Orxonox. I hope, it will be helpful for your work, Marian. http://www.ogre3d.org/phpBB2/viewtopic.php?t=37072 This thread on the Ogre forums shows how atmosphere can be implemented with billboards. http://www.compla...
- Fri Sep 19, 2008 6:18 pm
- Forum: SVN, Wiki, Forum
- Topic: New wiki structure
- Replies: 2
- Views: 13628
New wiki structure
Hi, what do you think of my proposition for the new content creation structure for the wiki: Development ... + Coding ... + Content Creation + State + Story + Complete Story + Gallery + Screenshots and other 2d-stuff + Models + Levels + Tutorials + Blender + Gimp + XML and Lua State: Adapt current w...
- Sat Sep 13, 2008 5:01 pm
- Forum: General Development
- Topic: PPS Projects
- Replies: 10
- Views: 18188
Apart from the standard space ship, that many like to create, the following ideas came to my mind: Enhance Textures: Quite some work to do. Many old models have ugly textures or they have none at all. If we had a skilled 2d-artist in the team, that would be his job. Uniform Weapon Interface: Once, w...
- Mon Aug 18, 2008 2:30 pm
- Forum: Content Creation
- Topic: Space ship editor?
- Replies: 5
- Views: 18557
Of course it looks nice, but although the parts are already very sophisticated, you can see that they are just put together. Problems would be in my opinion: merging the meshes (Blender still has problems there, it must be very complicated), making all the various different parts,... I plan to imple...
- Mon Aug 18, 2008 2:22 pm
- Forum: News & Announcements
- Topic: Orxonox Server Replacement
- Replies: 28
- Views: 50351
- Thu Aug 14, 2008 2:31 pm
- Forum: Framework Development
- Topic: Game States
- Replies: 19
- Views: 29086
Thanks for sacrificing your exam prep time! Looks very interesting, although I admit not understanding the whole concept by looking at the tree. Is the network include somewhere implicitly? I can only see "Level without network". Is it clever to separate open space levels from ground levels? The lat...
- Mon May 19, 2008 2:04 pm
- Forum: Content Creation
- Topic: New Orxonox Music
- Replies: 4
- Views: 15691
- Sun May 11, 2008 12:29 pm
- Forum: Bug Reports
- Topic: Random tardis segfaults
- Replies: 8
- Views: 19433
- Sat May 10, 2008 9:22 pm
- Forum: Bug Reports
- Topic: Random tardis segfaults
- Replies: 8
- Views: 19433
- Sat May 10, 2008 2:28 pm
- Forum: Bug Reports
- Topic: Crappy Overlays on Tardis
- Replies: 1
- Views: 14543
Crappy Overlays on Tardis
Hi guys, since, our overlays still show incorrectly on the Tardis machines, I decided to do a little bit of research. This is a post from the OGRE forums, that describes a similar problem: http://www.ogre3d.org/phpBB2/viewtopic.php?t=40805&highlight=overlay Anyway, I admit not understanding too much...
- Wed May 07, 2008 11:18 am
- Forum: General Discussion
- Topic: Poster for Convention VIII
- Replies: 14
- Views: 28556