Search found 72 matches

by BadElvis
Sun Mar 01, 2009 6:32 pm
Forum: SVN, Wiki, Forum
Topic: Branch updating
Replies: 4
Views: 14284

/me is glad to be a modeller
by BadElvis
Sun Mar 01, 2009 6:23 pm
Forum: General Discussion
Topic: Welcome to the new PPS
Replies: 7
Views: 17367

Welcome to the new PPS

The PPS of spring semester 09 has begun and we want to welcome all new and old students. We are looking forward to working with all of you and hope you enjoy Orxonox.

Feel free to introduce yourself here in this thread.

Greetings, Felix
by BadElvis
Sat Dec 06, 2008 11:34 pm
Forum: General Discussion
Topic: Poster for Convention IX
Replies: 7
Views: 20870

Probably, it won't work with http either. Therefore, I have temporarily put the poster here:

http://people.ee.ethz.ch/~felischu/Orxo ... slogan.png
by BadElvis
Sat Dec 06, 2008 6:13 pm
Forum: General Discussion
Topic: Poster for Convention IX
Replies: 7
Views: 20870

Poster for Convention IX

Thanks to Pascal, this is our poster the Convention IX. Looks awesome, as always. You did a great job.

https://svn.orxonox.net/webdev/conventi ... tionIX.png
https://svn.orxonox.net/webdev/conventi ... _small.png
by BadElvis
Wed Oct 15, 2008 7:37 am
Forum: Content Creation
Topic: Thinking About Planets and LOD
Replies: 0
Views: 32695

Thinking About Planets and LOD

Here I have collected some links, that might be helpful when implementing Planets in Orxonox. I hope, it will be helpful for your work, Marian. http://www.ogre3d.org/phpBB2/viewtopic.php?t=37072 This thread on the Ogre forums shows how atmosphere can be implemented with billboards. http://www.compla...
by BadElvis
Fri Sep 19, 2008 6:18 pm
Forum: SVN, Wiki, Forum
Topic: New wiki structure
Replies: 2
Views: 13628

New wiki structure

Hi, what do you think of my proposition for the new content creation structure for the wiki: Development ... + Coding ... + Content Creation + State + Story + Complete Story + Gallery + Screenshots and other 2d-stuff + Models + Levels + Tutorials + Blender + Gimp + XML and Lua State: Adapt current w...
by BadElvis
Sat Sep 13, 2008 5:01 pm
Forum: General Development
Topic: PPS Projects
Replies: 10
Views: 18188

Apart from the standard space ship, that many like to create, the following ideas came to my mind: Enhance Textures: Quite some work to do. Many old models have ugly textures or they have none at all. If we had a skilled 2d-artist in the team, that would be his job. Uniform Weapon Interface: Once, w...
by BadElvis
Mon Aug 18, 2008 2:30 pm
Forum: Content Creation
Topic: Space ship editor?
Replies: 5
Views: 18557

Of course it looks nice, but although the parts are already very sophisticated, you can see that they are just put together. Problems would be in my opinion: merging the meshes (Blender still has problems there, it must be very complicated), making all the various different parts,... I plan to imple...
by BadElvis
Mon Aug 18, 2008 2:22 pm
Forum: News & Announcements
Topic: Orxonox Server Replacement
Replies: 28
Views: 50351

Apart from going to the ISG once a semester to have them make svn accounts for the students, what further drawbacks would the ISG-option have? No new svn repostories, ok, but we only need one anyway.
by BadElvis
Thu Aug 14, 2008 2:31 pm
Forum: Framework Development
Topic: Game States
Replies: 19
Views: 29086

Thanks for sacrificing your exam prep time! Looks very interesting, although I admit not understanding the whole concept by looking at the tree. Is the network include somewhere implicitly? I can only see "Level without network". Is it clever to separate open space levels from ground levels? The lat...
by BadElvis
Mon May 19, 2008 2:04 pm
Forum: Content Creation
Topic: New Orxonox Music
Replies: 4
Views: 15691

I like the music too, but I agree with fabian. probably the drums in the beginning of orxonox are a little bit too loud and the electric guitar seems a little bit too dominant and reminds me of metal. however I like these ambient and epic sounds very much.
by BadElvis
Sun May 11, 2008 12:29 pm
Forum: Bug Reports
Topic: Random tardis segfaults
Replies: 8
Views: 19433

Awesome work, Reto, really!
I would suggest that we also delete obsolete images from the media repository (e.g. the ninja and trout texture) on this occasion.
by BadElvis
Sat May 10, 2008 9:22 pm
Forum: Bug Reports
Topic: Random tardis segfaults
Replies: 8
Views: 19433

i could do it in little time after i get back to zh. i understand only the overlays need to be converted, or is it necessary to convert all files to avoid the segfaults? i wonder how much larger the media will be...
by BadElvis
Sat May 10, 2008 2:28 pm
Forum: Bug Reports
Topic: Crappy Overlays on Tardis
Replies: 1
Views: 14543

Crappy Overlays on Tardis

Hi guys, since, our overlays still show incorrectly on the Tardis machines, I decided to do a little bit of research. This is a post from the OGRE forums, that describes a similar problem: http://www.ogre3d.org/phpBB2/viewtopic.php?t=40805&highlight=overlay Anyway, I admit not understanding too much...
by BadElvis
Wed May 07, 2008 11:18 am
Forum: General Discussion
Topic: Poster for Convention VIII
Replies: 14
Views: 28556

Looks great, spinnenzunge. I especially like the assf in the sky!