Search found 72 matches

by BadElvis
Thu Jan 10, 2008 3:34 pm
Forum: Content Creation
Topic: Pirate Carrier
Replies: 7
Views: 18213

Now for the usability. The ship's flak cannon seems to only defend one hemisphere. If anything approaches from the other side it will be unharmed and could destroy the carrier. Also, to be able to use it, you should separate the cannon from the ship, so we can move it and make it destroyable by the...
by BadElvis
Thu Jan 10, 2008 3:00 pm
Forum: Content Creation
Topic: Pirate Carrier
Replies: 7
Views: 18213

Pirate Carrier

This is the Pirate Carrier, which I completed last night.

http://www.orxonox.net/wiki/PirateCarrier

After the exams, I might create a cool skin for it.

Thanks for your feedback!
by BadElvis
Wed Jan 09, 2008 3:12 pm
Forum: Story and Universe
Topic: Factions
Replies: 9
Views: 20368

Factions

I read a little bit through the story related pages and thought that it might be good to write something about the factions in the solar system to replace the current 2 paragraphs on the brainstorming page. Am I right, that the older/archived pages don't say anything about them? If not, correct me. ...
by BadElvis
Tue Jan 08, 2008 1:26 pm
Forum: Developers' Journals
Topic: Major concepts and issues
Replies: 15
Views: 28732

I also think it is easier to pick vast outer space for the beginning. The steering in the star wars video seems a bit too simple. It might be ok to fly through these canyons but in space it reduces the game to 2d, as nico said. One more thing about the tolerance circle around the crosshair: it could...
by BadElvis
Mon Jan 07, 2008 2:02 pm
Forum: Developers' Journals
Topic: Major concepts and issues
Replies: 15
Views: 28732

Concerning the steering, I think the best steering for a spaceship is the following: - The thrust is controlled by the keyboard (thrust+/thrust-) - The heading is controlled with the mouse: in the center there is a crosshair (where the shots will hit). Around the crosshair, there is a (small?) toler...
by BadElvis
Wed Dec 26, 2007 5:00 pm
Forum: Content Creation
Topic: Pirate Interceptor
Replies: 3
Views: 15267

Pirate Interceptor

Hi!

I modeled this pirate ship in the past few days. Hope you like it:

http://www.orxonox.net/wiki/PirateInterceptor

Enjoy your free time during the holidays!
by BadElvis
Wed Dec 19, 2007 9:06 pm
Forum: Content Creation
Topic: Pulse Handgun
Replies: 4
Views: 15633

by BadElvis
Wed Dec 19, 2007 6:35 pm
Forum: Content Creation
Topic: Pulse Handgun
Replies: 4
Views: 15633

Pulse Handgun

A simple, human Handgun. The model has ~1500 Faces. I'm not sure when I will have time to texture it.

Image Image

Greetings
by BadElvis
Sun Dec 16, 2007 12:34 pm
Forum: Content Creation
Topic: Robot: Otmarb
Replies: 6
Views: 17011

The whole model is 988 faces, 892 vertices. According to nicos guidelines I used for each object (3 in total) a texture with 1024*1024 px. They are ~650K in png format. This robot is used in human space stations - as mobile surveillance robot (the lens is used as a camera) - to diagnose (technical) ...
by BadElvis
Sun Dec 16, 2007 12:16 pm
Forum: Content Creation
Topic: Asteroids
Replies: 4
Views: 16099

The texture is 512*512 px. ~500K in png format. I think this is passable, taking in account that the same texture is used for all asteroids in an asteroid field.
by BadElvis
Sat Dec 15, 2007 2:20 pm
Forum: Content Creation
Topic: Asteroids
Replies: 4
Views: 16099

Asteroids

Hi, This morning I made some asteroids. They are really simple and didn't take much time. I could make much more sophisticated asteroids with more detailed textures, more polys, bumpmapping, but at the moment I dont think, it is necessary. render: http://img137.imageshack.us/img137/4192/ast1vf0.th.j...
by BadElvis
Fri Dec 14, 2007 3:21 pm
Forum: Content Creation
Topic: Robot: Otmarb
Replies: 6
Views: 17011

Robot: Otmarb

Hi,

I decided to make a model for orxonox: A small helper robot for this and that. Maybe it is of use and you can add it to the game.

Image

http://www.orxonox.net/wiki/Otmarb

Have a nice weekend...