Search found 292 matches

by greenman
Sun Oct 28, 2007 5:55 pm
Forum: Framework Development
Topic: [NETWORK] Does anyone know Open TNL?
Replies: 10
Views: 19468

I think it is probably not worth it for our needs. Enet provides all we need for basic stuff and I would suggest to take another library for compression/diff. It's probably not worth digging into that. Enet is much easier and we do not lose any important features by using it.

greetz ;)
by greenman
Sun Oct 28, 2007 5:47 pm
Forum: Developers' Journals
Topic: network engine
Replies: 80
Views: 112367

Ok, what I meant is we could think about compression and diff later on, when the other things already work. I didn't think of the reload function as a "send to server" function but as a function who updates object-specific things by using the list mentioned above. This function would be called after...
by greenman
Sat Oct 27, 2007 9:39 am
Forum: Developers' Journals
Topic: network engine
Replies: 80
Views: 112367

Yeah, that's a good idea. I thought about a class containing - bool changed (selfexplaining ;) ) - linked list with values to be synchronized - a (template)function reload, that reads all values in the linked list and applies them to the object This class has to be inherited by all the objects that ...
by greenman
Sat Oct 27, 2007 9:12 am
Forum: Framework Development
Topic: [NETWORK] Does anyone know Open TNL?
Replies: 10
Views: 19468

changed my opinion about opentnl ;)
(managed to get the tutorial working now)

seems to be really powerfull and high-level. would probably provide all the functions we need, but needs a lot of time to get into it...
by greenman
Sat Oct 27, 2007 8:41 am
Forum: Developers' Journals
Topic: network engine
Replies: 80
Views: 112367

enet seems to be quite powerfull and suiting for our needs. however unfortunately it doesn't support any compression or diff-algorithm. we got to decide, wheter we want to do this on our own now or if we should keep on searching for a suiting network library. if we go for enet we got two possibiliti...
by greenman
Fri Oct 26, 2007 5:09 pm
Forum: Developers' Journals
Topic: network engine
Replies: 80
Views: 112367

network engine

Dumeni and I are working on the network engine in PPS HS07: Project Page Our goal is to seperate the game into a frontend and a backend (only running on one computer in case of Multiplayer). The frontend processes input and renders the output. The backend manages the ODE, object managment and synchr...
by greenman
Fri Oct 26, 2007 3:34 pm
Forum: Framework Development
Topic: [NETWORK] Does anyone know Open TNL?
Replies: 10
Views: 19468

During the last days Dumeni and I had a look and tried out a lot of different possibilities for the network engine. - With raknet there are licence issues. - OpenTNL seems somehow not really well documented, and respectively the tutorial doesn't compile with the current version. Furthermore, as of m...