Search found 292 matches
- Mon Nov 01, 2010 11:06 am
- Forum: Developers' Journals
- Topic: Gametype: Last Man Standing
- Replies: 17
- Views: 29787
Re: Gametype: Last Man Standing
maybe also additional levels for your gametype ?
- Thu Oct 28, 2010 7:16 pm
- Forum: SVN, Wiki, Forum
- Topic: PPA for Ubuntu 10.10
- Replies: 2
- Views: 13980
Re: PPA for Ubuntu 10.10
nice, thanks a lot
- Thu Oct 28, 2010 2:53 pm
- Forum: Content Creation
- Topic: WIP-Thread
- Replies: 22
- Views: 36320
Re: WIP-Thread
looks cool
maybe you just have to be carefull that it won't look bulky in the end (after texturing) except if that's what you intend
maybe you just have to be carefull that it won't look bulky in the end (after texturing) except if that's what you intend
- Wed Oct 27, 2010 6:38 pm
- Forum: Developers' Journals
- Topic: Diary: Masterserver
- Replies: 21
- Views: 33694
Re: Diary: Masterserver
afaik enet cannot use tcp
- Wed Oct 27, 2010 3:19 pm
- Forum: Developers' Journals
- Topic: Gametype: Last Man Standing
- Replies: 17
- Views: 29787
Re: Gametype: Last Man Standing
Is there a way to make collisionshapes visible? (The only way I know to detectem is to crash into them. that's not the smartest way...) if you are using sphere collision shapes you can attach a sphere mesh to the collision shape with the same size ^^ maybe we could implement such a feature into col...
- Wed Oct 27, 2010 3:17 pm
- Forum: Developers' Journals
- Topic: Diary: Masterserver
- Replies: 21
- Views: 33694
Re: Diary: Masterserver
hm... key is that they probably don't use enet. so if we wan't to be compatible to these protocols we cannot use enet for this communication part (i think this only concerns client->masterserver, right?) because enet also puts some stuff into the network packets ...
- Sat Oct 23, 2010 8:32 am
- Forum: Developers' Journals
- Topic: Gametype: Last Man Standing
- Replies: 17
- Views: 29787
Re: Gametype: Last Man Standing
Hi At first thanks for your work. It is great to see people creating content for orxonox ;) wanted to test it today, but when trying to start the level the error LuaState: Cannot include file 'lastmanstandinghud.oxo' (not found). appeared in the console and the mainmenu background image stayed on th...
- Wed Oct 20, 2010 6:40 pm
- Forum: Developers' Journals
- Topic: Diary: Masterserver
- Replies: 21
- Views: 33694
Re: Diary: Masterserver
i think having a seperate executable would be much better: - this way you could still use any code of orxonox (even the IOConsole) - you could also use our enet bindings or some specific network classes - it would be possible to create a light orxonox package or src distribution with only the master...
- Sun Oct 10, 2010 7:19 pm
- Forum: Bug Reports
- Topic: Screen freezes on game start
- Replies: 10
- Views: 21260
Re: Screen freezes on game start
is this problem now solved or does it still exist? cause the page on the wiki still says unsuccessful which doesn't look good ^^
- Thu Oct 07, 2010 2:33 pm
- Forum: Developers' Journals
- Topic: Diary: Masterserver
- Replies: 21
- Views: 33694
Re: Diary: Masterserver
if you will reuse parts of the orxonox network code it's probably the best to use enet (and thus udp) and send the information you require via a reliable packet (this would be samehow similar to tcp). you could probably create one/several new packet(s) and use orxonox::packet::Packet as base class i...
- Wed Sep 22, 2010 3:40 pm
- Forum: Content Creation
- Topic: Content repository
- Replies: 51
- Views: 79737
Re: Content repository
that's what i mean ^^ i would also put this linking file only into the pool and not the data_extern directory i think we have to clarify the different names for these folders: - when talking about the data pool i mean the directory which contains all content that was once created by us or our pps st...
- Wed Sep 22, 2010 6:20 am
- Forum: Content Creation
- Topic: Content repository
- Replies: 51
- Views: 79737
Re: Content repository
I like the ideas of links, but I suppose it's never going to work because that list will always be outdated and incomplete anyway. (btw. we don't have any blender files in the data folder, just meshes) i don't think that these links will be quickly outdated: once you export a model you don't change...
- Tue Sep 21, 2010 8:49 pm
- Forum: Content Creation
- Topic: Content repository
- Replies: 51
- Views: 79737
Re: Content repository
i really got the pool and the data folder confused ...
what about putting meshes and blender files into one folder together with a model description file containing "links" to the material and texture files thus leaving textures and materials in a separate folder?!
what about putting meshes and blender files into one folder together with a model description file containing "links" to the material and texture files thus leaving textures and materials in a separate folder?!
- Tue Sep 21, 2010 5:06 am
- Forum: Content Creation
- Topic: Content repository
- Replies: 51
- Views: 79737
Re: Content repository
maybe it would be better to keep material files, textures and meshes together for models as we already discussed earlier ?!
- Tue Sep 07, 2010 6:12 pm
- Forum: SVN, Wiki, Forum
- Topic: Redesign of Orxonox website
- Replies: 37
- Views: 64901
Re: Suggestions for a new design
actually using "subdirectories" should be possible by configuring apache appropriately. We would have to use several copies of trac though. Don't think this is feasible