yea...
the spice must flow! I like your idea alot!
Search found 330 matches
- Thu Jan 10, 2008 12:49 pm
- Forum: Story and Universe
- Topic: Factions
- Replies: 9
- Views: 20803
- Tue Jan 08, 2008 11:19 am
- Forum: Developers' Journals
- Topic: Major concepts and issues
- Replies: 15
- Views: 29362
Here is some more inspiration: Star Wars Rouge Squadron:
on youtube. It's similar to benis "circle in the circle steering".
In RS the ship will always automatically turn back to horizontal position.
on youtube. It's similar to benis "circle in the circle steering".
In RS the ship will always automatically turn back to horizontal position.
- Fri Jan 04, 2008 1:58 pm
- Forum: Developers' Journals
- Topic: Major concepts and issues
- Replies: 15
- Views: 29362
- physics: more what kind, and based of which lib. I talked to Chrigi about that and we both agree: Using ODE is a very good possibility. It is well documented, as you can see here Adding Issues: - Multithreading : which parts are parallelizeable? I have some good ideas about multithreading, but ha...
- Sat Dec 29, 2007 10:55 am
- Forum: Off Topic
- Topic: Swiss Game Development
- Replies: 2
- Views: 14461
- Thu Dec 27, 2007 8:10 pm
- Forum: Off Topic
- Topic: Swiss Game Development
- Replies: 2
- Views: 14461
Swiss Game Development
I just found this page about swiss game development: SGD. I think Orxonox should also be represented in this list, what do you think? You could just add it by clicking in the menu.
- Thu Dec 27, 2007 8:08 pm
- Forum: Content Creation
- Topic: Pirate Interceptor
- Replies: 3
- Views: 15609
- Thu Dec 20, 2007 9:33 am
- Forum: Content Creation
- Topic: Pulse Handgun
- Replies: 4
- Views: 16009
- Thu Dec 20, 2007 9:32 am
- Forum: Content Creation
- Topic: Robot: Otmarb
- Replies: 6
- Views: 17420
- Thu Dec 13, 2007 2:02 pm
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 114538
- Sun Dec 02, 2007 11:07 am
- Forum: Coding
- Topic: Style guide
- Replies: 25
- Views: 35083
I expected someone to come up with this line-width-80 question :D I know that the code might look crapier and needs more time to format. But there are lots of people that use standard 80char consoles to code. For example I often look at code withvim/emacs in a console conected over ssh, in this case...
- Sun Dec 02, 2007 10:59 am
- Forum: Developers' Journals
- Topic: [Audio] OpenAL & FreeAlut
- Replies: 7
- Views: 20065
- Sun Dec 02, 2007 10:45 am
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 114538
Just one small hint: never ever, ever, ever try to implement your own lists/stacks/queues/maps. Never! Vectors for example are arrays and manage the size dynamically. Never, really! Use stl library, good documentation at: http://www.cplusplus.com/reference/stl/ There you also find informations about...
- Tue Nov 20, 2007 2:56 pm
- Forum: SVN, Wiki, Forum
- Topic: Peer Reviews
- Replies: 2
- Views: 14301
Peer Reviews
hi all, I just installed the code review tool into the Trac web interface. It's a plugin that allows developers to ask for code reviews. A code review is a request to another developer to read through an indicated piece of code and to give feedback about this. It's very important to do that and I am...
- Sat Nov 17, 2007 3:38 pm
- Forum: Off Topic
- Topic: steam knows how you are playing
- Replies: 2
- Views: 15620
steam knows how you are playing
Steam just published informations about their statistics on player-game interaction. They are taking game balancing to a new level:
http://steampowered.com/status/ep2/ep2_stats.php
http://steampowered.com/status/ep2/ep2_stats.php
- Sun Nov 11, 2007 1:09 pm
- Forum: Developers' Journals
- Topic: network engine
- Replies: 80
- Views: 114538
Are there connection requests with the udp protocol (since it's a connection-less network protocol)? Keep your framework as simple as possible. If you see that a simple solution doesn't fit the requirements, you can always update it to a better and more complex version. This is neither agains nor pr...