What do you mean with "need stuff"? Do you mean the other include-files of Ogre? My h-files are in the svn..
Oh, and don't get me wrong. This is just a suggestion by me.
And as far as I heard, we're having a lesson about code design tomorrow by patrick.
Search found 484 matches
- Tue Oct 30, 2007 7:22 am
- Forum: Developers' Journals
- Topic: weapon system
- Replies: 16
- Views: 36705
- Mon Oct 29, 2007 9:16 pm
- Forum: Developers' Journals
- Topic: weapon system
- Replies: 16
- Views: 36705
Yeah, svn works great. I have created a new branch called "main_reto" with my version of the orxonox core. main_reto Infortunately I haven't had any time to thouroughly comment the source (like most programmers ;)). Maybe tomorrow after SigSys I might have time. But in order to understand it, I gues...
- Mon Oct 29, 2007 8:55 pm
- Forum: Developers' Journals
- Topic: weapon system
- Replies: 16
- Views: 36705
weapon system
This thread is about how the weapon system is developed and integrated in Orxonox. Weapon System Basics: a weapon shoots. There is not much more to know for the time beeing. The big probem I was confronted with was the fact that I have absolutely no idea about programming a game (specific code!). So...
- Thu Oct 25, 2007 2:26 pm
- Forum: Framework Development
- Topic: Main Loop
- Replies: 4
- Views: 16486
I've had a closer look at the insides of ogre as far as I can do that. According to what I've seen, it should be easy to implement our own main loop. The root object in Ogre has a renderOneFrame() methode, so we don't have to implement any FrameListeners. The only thing the continuous loop in Ogre d...