Search found 841 matches

by beni
Tue Apr 29, 2014 11:30 am
Forum: SVN, Wiki, Forum
Topic: Forum has been moved to new server
Replies: 9
Views: 73447

Re: Forum has been moved to new server

Hey everybody So I have applied some more fixes for the Forum. This is what I've done: Problem 1: Registering new users didn't work (thanks to muemart for reporting this). Cause: This was due to the style being outdated for the newest phpBB3 version. The Captcha didn't show up. Solution: I applied a...
by beni
Thu Apr 03, 2014 7:14 am
Forum: Coding
Topic: Unexpected behaviour of getOrientation and/or rotations
Replies: 10
Views: 19233

Re: Unexpected behaviour of getOrientation and/or rotations

The problem originates from the turret. We want to limit the rotation of the moving part of the turret to only look in certain directions. However for some reason, this seems to be harder than expected. I would expect the moving part being attached to the stationary part or both parts are attached t...
by beni
Wed Apr 02, 2014 1:24 pm
Forum: Coding
Topic: Unexpected behaviour of getOrientation and/or rotations
Replies: 10
Views: 19233

Re: Unexpected behaviour of getOrientation and/or rotations

Yes, I think that might be it. Different coordinates (local instead of global or vice versa) was my first guess when I saw your problem last Thursday. The fact that your measurements without prior rotation are correct adds credence to this cause as well. Quaternions are a bitch. I worked with them b...
by beni
Tue Apr 01, 2014 3:06 pm
Forum: Coding
Topic: Unexpected behaviour of getOrientation and/or rotations
Replies: 10
Views: 19233

Re: Unexpected behaviour of getOrientation and/or rotations

This is indeed curious behavior. I would assume that we probably would have found that problem earlier if it's a problem that is deep down somewhere in how Ogre handles rotations. So it's probably up higher somewhere. Is somebody using this getOrientation function already and is a similar behavior o...
by beni
Mon Feb 03, 2014 2:10 pm
Forum: General Discussion
Topic: Orxonox Movie
Replies: 7
Views: 65934

Re: Orxonox Movie

Hey Pädu. You have to come to the 10 anniversary Orxonox Party. I'll be organizing it. Letting you know personally when we have an exact date!
by beni
Sat Jan 11, 2014 11:53 am
Forum: General Discussion
Topic: Orxonox Movie
Replies: 7
Views: 65934

Re: Orxonox Movie

I said it before. Awesome movie. The background music is from us as well, right?
by beni
Sat Jan 11, 2014 11:51 am
Forum: News & Announcements
Topic: Orxonox Convention XVIII
Replies: 2
Views: 15180

Re: Orxonox Convention XVIII

Too bad I wasn't able to come. I'd have loved seeing all your cool new features compilated into one convention.

And x3n: Awesome movie!!
by beni
Mon Nov 25, 2013 9:36 pm
Forum: SVN, Wiki, Forum
Topic: Forum has been moved to new server
Replies: 9
Views: 73447

Re: Forum has been moved to new server

I just fixed the cookies. The domain had to be set properly, since with the redirect the domain changes.
by beni
Mon Nov 25, 2013 8:57 pm
Forum: SVN, Wiki, Forum
Topic: Forum has been moved to new server
Replies: 9
Views: 73447

Re: Forum has been moved to new server

It's called a data base and a backup. That's how I know ;)
by beni
Mon Nov 25, 2013 4:54 pm
Forum: SVN, Wiki, Forum
Topic: Forum has been moved to new server
Replies: 9
Views: 73447

Forum has been moved to new server

If you read this you are using the forum on our new server. As you can see in the address field of your browser we currently simply redirect you to the new server URL. Of course this will be done a bit nicer after we fully moved. forum.orxonox.net still works, but will redirect you. The old forum st...
by beni
Mon Nov 18, 2013 9:54 pm
Forum: Developers' Journals
Topic: BigShips and their parts
Replies: 6
Views: 17345

Re: BigShips and their parts

I have to agree with x3n there. Approach 1 sounds better, but requires a change of the class hierarchy which is not feasible at the moment. It's definitely the best and cleanest solution to the problem. The design changes could also allow for different sections of a shield, of manually applying ener...
by beni
Mon Nov 11, 2013 10:18 am
Forum: Off Topic
Topic: Limit Theory (Procedural Universe Game)
Replies: 2
Views: 15110

Re: Limit Theory (Procedural Universe Game)

That GUI looks awesome :D
by beni
Thu Oct 31, 2013 8:17 pm
Forum: News & Announcements
Topic: Orxonox Think Tank and Developer Meeting
Replies: 7
Views: 18501

Re: Orxonox Think Tank and Developer Meeting

I'd like to talk about the following besides already mentioned points: Content Creation beyond models and textures. How are we going to get all the voices, sound effects, music, rendered movies, animations, story etc. for the game. Website. Any interesting webtools that could help us developing Orxo...
by beni
Mon Oct 28, 2013 5:58 pm
Forum: General Development
Topic: Custom Input Devices: How does it all work?
Replies: 15
Views: 28580

Re: Custom Input Devices: How does it all work?

You've made some good progress with the understanding of the InputSystem. I'm looking forward to see how the interfacing with the WiiMote will go next week. If you're able to understand the Inputsystem better, it's definitely a good idea to document your fidings about the Inputsystem overall. Improv...
by beni
Tue Oct 22, 2013 4:33 pm
Forum: General Development
Topic: Custom Input Devices: How does it all work?
Replies: 15
Views: 28580

Re: Custom Input Devices: How does it all work?

x3n is pretty much right. When you look at our input devices (Mouse, Keyboard etc.) they all inherit from InputDeviceTemplated . This is because this class has already OIS support built in. A call from the InputManager to the InputDevice 's update method will call OIS. OIS will then spawn events tha...