Search found 330 matches

by patrick
Thu Oct 26, 2006 10:47 am
Forum: SVN, Wiki, Forum
Topic: Wiki/forum content
Replies: 6
Views: 18142

hofzge you are not alone :wink: I agree with you: there needs to be some posting rules for the Wiki. In the forum on the other hand it is very important, as you said, that people can just speak about whatever they want. It should become the community's meeting place to speak about game related stuff...
by patrick
Mon Oct 23, 2006 9:35 pm
Forum: SVN, Wiki, Forum
Topic: Webpage
Replies: 1
Views: 14035

You are right and I'm very grateful, that you like to do this. I will of course send you login informations for the wiki/webpage as fast as possible.

cheers,
pat :P
by patrick
Mon Oct 23, 2006 9:30 pm
Forum: News & Announcements
Topic: Thinktank Meeting
Replies: 7
Views: 18795

hi hofzge, thanks for the short sketch, it's very important indeed to summarize the event before the information gets lost. So here are some additional (and already mentioned) notes: Releasing selecting a windows maintainer force stable version for windows simple installers for all platforms selecti...
by patrick
Fri Oct 13, 2006 6:58 pm
Forum: News & Announcements
Topic: Thinktank Meeting
Replies: 7
Views: 18795

Hi all! The think tank meeting will take place at my home, Saturday, October 21st 2006 at 13:00 If your train doesn't arrive at this specific time, +-30min is no problem. I'm sure we will have a good time at this meeting,but be sure to take a few bottles of beer with you (but not too many O:-) ), I ...
by patrick
Sun Oct 08, 2006 11:00 am
Forum: News & Announcements
Topic: Thinktank Meeting
Replies: 7
Views: 18795

Ok, I have written an email to orxonox-dev [at] mail.datacore.ch and asked if those 3 people also got time on Saturday.
Silvan already replied and is able to come on Saturday.

I think we will be able to make it on Saturday, so I hope there is no need for your suggestion. :wink:
by patrick
Sat Oct 07, 2006 8:47 pm
Forum: Bug Reports
Topic: cannot find -llualib on ubuntu
Replies: 4
Views: 19433

Thanks very much for the bugreport and fix! I will tell Bensch to look at this since he is in charge of the make files :D

cheers
by patrick
Sat Oct 07, 2006 8:45 pm
Forum: Bug Reports
Topic: Segfault - problem caused by the Shader::Uniform class
Replies: 10
Views: 8847

Hi nowic

This error actually isn't caused by the CD engine (because of the last debug output), but it's a shader problem. I'm not yet sure about what is causing this segfault.

I will check this after my exams and report back.
by patrick
Sat Oct 07, 2006 10:38 am
Forum: News & Announcements
Topic: Thinktank Meeting
Replies: 7
Views: 18795

hhmmm... it looks like Friday 20th got the most votes. Saturday 21st just got 6 votes (2 less). The problem is, that Beni can't join us on Friday.

On the other hand Silvan, Claudio and Bensch probably won't be able to join us on Saturday...

I'll write an email about this.
by patrick
Sat Oct 07, 2006 12:20 am
Forum: Gameplay
Topic: Some Weapon ideas
Replies: 6
Views: 17360

I especially like the idea of long laser beams. They really rock. Also some fancy rocket with trailing smog and so on... We can make this thread into a weapon systems thread, where everyone can suggest new, cool weapons. - Lasers (beams) all sorts of colors - Many, many rockets (auto aiming) - Proje...
by patrick
Sat Oct 07, 2006 12:08 am
Forum: Bug Reports
Topic: Material Bug on old Graphics Cards
Replies: 12
Views: 11101

Material Bug on old Graphics Cards

With my old 600MHz laptop I have some problems initializing all openGL extension (which is quite clear, because they are not present :D). This is just to remind everybody, that this problem still exists. SVN: Revision 9879 My systems: ================= Desktop: ================= OS: Gentoo Xorg 7.0 ...
by patrick
Thu Oct 05, 2006 7:42 pm
Forum: Bug Reports
Topic: Compile errors / gentoo ebuild
Replies: 1
Views: 2684

Nice work! We will fix the ebuild as soon as possible (after my last exam next week :D). We just didn't have enough time lately to make it easier to install orxonox, but we will work on this in the next semester. Yes, there are some segfaults, they are mostly because of untested input combinations o...
by patrick
Wed Oct 04, 2006 8:37 am
Forum: News & Announcements
Topic: Thinktank Meeting
Replies: 7
Views: 18795

Thinktank Meeting

Hi guys, I have already written an email about it: we are going to meet to discuss ideas about the Orxonox story and some gameplay questions. Be sure to read the current Orxonox story setup in our wiki . You can vote for a date for the convention here . If there are not too many participants, I will...
by patrick
Tue Oct 03, 2006 10:17 pm
Forum: Developers' Journals
Topic: [Closed] Collision Reaction Redesign
Replies: 6
Views: 5678

[Closed] Collision Reaction Redesign

The current implementation of the collision reaction is not yet complete. On one hand there is a bug hiding, that prevents some collisions from being registered and on the other hand the design is not symmetric. There are also some performance issues that could be handled, like: collision objects th...
by patrick
Tue Oct 03, 2006 10:05 am
Forum: News & Announcements
Topic: New Orxonox Forum
Replies: 7
Views: 19287

I promoted you to admin status. If you have an nice style, that looks better than this one, send the zip file to me, I will install it here.
by patrick
Mon Oct 02, 2006 9:40 pm
Forum: News & Announcements
Topic: New Orxonox Forum
Replies: 7
Views: 19287

New Orxonox Forum

After a short downtime this is our new Orxonox forum. The forum categories have been fully restructured. We are afraid that the old forum entries are lost.
But we are sure that the real forum activity just started... 8)